Fundamentals of Math And Physics for Game Programmers - Couverture souple

Stahler, Wendy

 
9780131687424: Fundamentals of Math And Physics for Game Programmers

Synopsis

Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.

All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.

The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.

Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.

All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.

The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.

Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.

Quatrième de couverture

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9780735713901: Beginning Math and Physics for Game Programmers

Edition présentée

ISBN 10 :  0735713901 ISBN 13 :  9780735713901
Editeur : New Riders Publishing, 2004
Couverture souple