L'édition de cet ISBN n'est malheureusement plus disponible.
Afficher les exemplaires de cette édition ISBNLes informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
If you create software using object-oriented languages and tools, then Responsibility-Driven Design has likely influenced your work. For over ten years Responsibility-Driven Design methodology has been the standard bearer of the behavioral approach to designing object-oriented software. Object Design: Roles, Responsibilities, and Collaborations focuses on the practice of designing objects as integral members of a community where each object has specific roles and responsibilities. The authors present the latest practices and techniques of Responsibility-Driven Design and show how you can apply them as you develop modern object-based applications.
Working within this conceptual framework, Rebecca Wirfs-Brock and Alan McKean present how user requirements, system architecture, and design patterns all contribute to the design of an effective object model. They introduce a rich vocabulary that designers can use to discuss aspects of their designs, discuss design trade-offs, and offer practical guidelines for enhancing the reliability and flexibility of applications. In addition, case studies and real-world examples demonstrate how the principles and techniques of Responsibility-Driven Design apply to real-world software designs.
You'll find coverage of such topics as:
As all experienced designers know, software design is part art and inspiration and part consistent effort and solid technique. Object Design: Roles, Responsibilities, and Collaborations will help all software designers--from students to seasoned professionals--develop both the concrete reasoning skills and the design expertise necessary to produce responsible software designs.
After more than ten years, object technology pioneer Rebecca Wirfs-Brock teams with expert Alan McKean to present a thoroughly updated, modern, and proven method for the design of software. The book is packed with practical design techniques that enable the practitioner to get the job done. Like many human endeavors, design is part art, part engineering, part guesswork, and part experimentation. Discipline, hard work, inspiration, and sound technique all play their part as well. For any given problem, there are many reasonable, but only a few very good solutions. The authors' goal is to help readers learn to make those very good design decisions on their own. The book explores challenges that software developers will face as they build their design, and shows how design patterns can be used to solve design problems. Long awaited and eagerly anticipated, this book represents the first great software design book of the century. A FUTURE CLASSIC!
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Frais de port :
EUR 3,74
Vers Etats-Unis
Description du livre Paperback. Etat : new. New. Fast Shipping and good customer service. N° de réf. du vendeur Holz_New_0201379430
Description du livre Paperback. Etat : new. Prompt service guaranteed. N° de réf. du vendeur Clean0201379430
Description du livre Paperback. Etat : new. New Copy. Customer Service Guaranteed. N° de réf. du vendeur think0201379430
Description du livre Etat : new. N° de réf. du vendeur FrontCover0201379430
Description du livre Etat : New. New. In shrink wrap. Looks like an interesting title! 1.83. N° de réf. du vendeur Q-0201379430
Description du livre Paperback. Etat : new. New. N° de réf. du vendeur Wizard0201379430
Description du livre Paperback. Etat : new. Buy for Great customer experience. N° de réf. du vendeur GoldenDragon0201379430