Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.
The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects.
This revised edition features
The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.Biographie de l'auteur :
John F. Hughes is a Professor of Computer Science at Brown University. His primary research is in computer graphics, particularly those aspects of graphics involving substantial mathematics.
Andries van Dam is the Thomas J. Watson, Jr. University Professor of Technology and Education, and Professor of Computer Science at Brown University. Andy’s research includes work on computer graphics, hypermedia systems, post-WIMP user interfaces, including immersive virtual reality and pen- and touch-computing, and educational software.
Morgan McGuire is an Associate Professor of Computer Science at Williams College. He's contributed as an industry consultant to products including the Marvel Ultimate Alliance and Titan Quest video game series, the E Ink display used in the Amazon Kindle, and NVIDIA GPUs.
David F. Sklar is a visualization engineer at Vizify.com, working on algorithms for presenting animated infographics on computing devices across a wide range of form factors.
James D. Foley is a professor and holds the Fleming Chair in the College of Computing at Georgia Institute of Technology. He has also held faculty positions at the University of North Carolina at Chapel Hill and The George Washington University, as well as management positions at Mitsubishi Electric Research.
Steven K. Feiner is a Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab and co-directs the Columbia Vision and Graphics Center. His research addresses 3D user interfaces, augmented reality, wearable computing, and many topics at the intersection of human-computer interaction and computer graphics.
Kurt Akeley is Chief Technology Officer at Lytro, Inc. Kurt is a cofounder of Silicon Graphics (later SGI), where he led the development of a sequence of high-end graphics systems, including RealityEngine, and also led the design and standardization of the OpenGL graphics system.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Description du livre Pearson Education (US) 2009-02-28, New Jersey, 2009. hardback. État : New. N° de réf. du libraire 9780321399526
Description du livre État : New. N° de réf. du libraire 12583748-n
Description du livre État : New. Bookseller Inventory # ST0321399528. N° de réf. du libraire ST0321399528
Description du livre Prentice Hall, 2013. HRD. État : New. New Book. Shipped from UK within 10 to 14 business days. Established seller since 2000. N° de réf. du libraire PJ-9780321399526
Description du livre Prentice Hall. État : New. Brand New. N° de réf. du libraire 0321399528
Description du livre Addison-Wesley Professional, 2013. Hardcover. État : New. Brand new! Ships same day or next business day. Free USPS Tracking Number. Excellent Customer Service. Ships from TN. N° de réf. du libraire 301370
Description du livre Addison Wesley, 2013. État : New. Bookseller Inventory # ST0321399528. N° de réf. du libraire ST0321399528
Description du livre Addison-Wesley Professional, 2013. État : New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: For decades, 'Computer Graphics' has been the authoritative 'bible' in the field. Now, it has been completely rewritten to offer the most thorough, authoritative, and up-to-date coverage of modern algorithms, technologies, and applications. N° de réf. du libraire ABE_book_new_0321399528
Description du livre Addison-Wesley Professional. Hardcover. État : New. 0321399528 BRAND NEW W/FAST SHIPPING! This item is: Computer Graphics: Principles and Practice, 3rd Ed., 2014, by Hughes, John F.^van Dam, Andries^McGuire, Morgan^Sklar, David F.^Foley, James D.^Feiner, Steven K.^Akeley, Kurt; FORMAT: Hardcover; ISBN: 9780321399526. Choose Expedited for fastest shipping! Our 98%+ rating proves our commitment! We cannot ship to PO Boxes/APO address. To avoid ordering the wrong item, please check your item's ISBN number!. N° de réf. du libraire P9780321399526
Description du livre Addison-Wesley Professional, 2013. Hardcover. État : New. N° de réf. du libraire BKTY9780321399526