Game Audio Programming: Principles and Practices - Couverture souple

 
9780367658342: Game Audio Programming: Principles and Practices

Synopsis

This is an edited volume comprised of 20-30 chapters written by game audio programmers and sound designers. A basic knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners,

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À propos de l?auteur

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, and The Sims 4, as well as smaller titles like Minion Master, Tales From the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference.

When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9781498746731: Game Audio Programming

Edition présentée

ISBN 10 :  149874673X ISBN 13 :  9781498746731
Editeur : CRC Press, 2016
Couverture rigide