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Mark Claypool Contributing author Mark Claypool is anAssociate Professor in Computer Science at Worcester PolytechnicInstitute in Massachusetts, USA. He is also the Director of theInteractive Media and Game Development major at WPI, a 4–yeardegree in the principles of interactive applications andcomputer–based game development. Dr. Claypool earned M.S. and Ph.D.degrees in Computer Science from the University of Minnesota in1993 and 1997, respectively. His primary research interests includemultimedia networking, congestion control, and network games. Heand his wife have 2 kids, too many cats and dogs, and a bunch ofcomputers and game consoles. He is into First Person Shooter gamesand Real–Time Strategy games on PCs, Beat– em Up games onconsoles, and Sports games on hand–helds.
Philip Branch Contributing author Philip Branch is SeniorLecturer in Telecommunications Engineering within the Faculty ofInformation and Communication Technologies at Swinburne Universityof Technology. Before joining Swinburne he was a DevelopmentManager with Ericsson AsiaPacific Laboratories and before that, aResearch Fellow at Monash University where he conducted researchinto multimedia over access networks. He was awarded his PhD fromMonash University in 2000. He enjoys bushwalking with his youngfamily and playing very old computer games.
Networking and Online Games concisely draws together andillustrates the overlapping and interacting technical concerns ofthese sectors. The text explains the principles behind modernmultiplayer communication systems and the techniques underlyingcontemporary networked games. The traffic patterns that moderngames impose on networks, and how network performance and servicelevel limitations impact on game designers and player experiences,are covered in–depth, giving the reader the knowledge necessary todevelop better gaming products and network services. Examples ofreal–world multiplayer online games illustrate the theorythroughout.
Networking and Online Games:
Networking and Online Games will be an invaluableresource for games developers, engineers and technicians atInternet Service Providers, as well as advanced undergraduate andgraduate students in Electrical Engineering, Computer Science andMultimedia Engineering.
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