How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World

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9780823008094: How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World

How to Become a Video Game Artist Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies. Full description

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Présentation de l'éditeur :

Become a Player in the Business of Video Game Art
Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Extrait :

"Video game art is like no other art form. Like movies, video games demand excellent visuals, interesting stories, and compelling animation. Unlike movies, however, video game art is interactive and intertwined with complex and changing technology. A movie audience sees only what is in front of a camera, whereas a video game player is free to walk around the set. Video game artists have to build an entire world for the player’s character to live in, not just a set that looks realistic from one angle."

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Description du livre Watson-Guptill Publications, United States, 2013. Paperback. État : New. 252 x 190 mm. Language: English . Brand New Book. Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you ll need to make these jobs your own. It features interviews with video game art professionals who ve worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy s Ghost Recon and World of Warcraft; interviews with video game art professionals who ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you ll need to make these jobs your own. N° de réf. du libraire AAJ9780823008094

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Description du livre Watson-Guptill Publications, United States, 2013. Paperback. État : New. 252 x 190 mm. Language: English . Brand New Book. Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you ll need to make these jobs your own. It features interviews with video game art professionals who ve worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy s Ghost Recon and World of Warcraft; interviews with video game art professionals who ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you ll need to make these jobs your own. N° de réf. du libraire AAJ9780823008094

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Description du livre Watson-Guptill Publications, 2013. État : New. 2013. Paperback. Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies. Num Pages: 160 pages, full colour throughout, includes 200 illustrations. BIC Classification: UGG; UMK; VSC. Category: (G) General (US: Trade). Dimension: 254 x 190 x 12. Weight in Grams: 530. . . . . . . N° de réf. du libraire V9780823008094

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Description du livre Watson-Guptill Publications. État : New. 2013. Paperback. Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with video game art professionals who've worked for top gaming companies. Num Pages: 160 pages, full colour throughout, includes 200 illustrations. BIC Classification: UGG; UMK; VSC. Category: (G) General (US: Trade). Dimension: 254 x 190 x 12. Weight in Grams: 530. . . . . . Books ship from the US and Ireland. N° de réf. du libraire V9780823008094

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Description du livre Watson-Guptill Publications. Paperback. État : new. BRAND NEW, How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World, Sam Kennedy, Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. N° de réf. du libraire B9780823008094

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