EUR 2,34 expédition vers Etats-Unis
Destinations, frais et délaisEUR 3,76 expédition vers Etats-Unis
Destinations, frais et délaisVendeur : Grumpys Fine Books, Tijeras, NM, Etats-Unis
Paperback. Etat : new. Prompt service guaranteed. N° de réf. du vendeur Clean1032276711
Quantité disponible : 1 disponible(s)
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 44151595
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Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
Etat : New. N° de réf. du vendeur ABLIING23Mar2317530215450
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 44151595-n
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 44151595-n
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Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : New. This item is printed on demand. N° de réf. du vendeur 389452893
Quantité disponible : 3 disponible(s)
Vendeur : Grand Eagle Retail, Fairfield, OH, Etats-Unis
Paperback. Etat : new. Paperback. In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781032276717
Quantité disponible : 1 disponible(s)
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781032276717
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Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
Etat : New. In. N° de réf. du vendeur ria9781032276717_new
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Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. 378 pages. 9.19x6.13x1.22 inches. In Stock. This item is printed on demand. N° de réf. du vendeur __1032276711
Quantité disponible : 1 disponible(s)