In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Christopher Totten is the Game Artist in Residence at American University and the founder of independent developer Pie for Breakfast Studios. He is also the founder of the Smithsonian American Art Museum Indie Arcade and an advocate for bringing games to museums and cultural institutions. Totten is an active writer in the game industry, with articles featured in industry journals, chapters in several academic publications, and two books: Game Character Creation in Blender and Unity (Wiley 2012) and An Architectural Approach to Level Design (CRC, 2014.) He has also spoken at GDC China, Foundations Of Digital Games (FDG), East Coast Game Conference, Digital Games Research Association (DiGRA) conference, and Games For Change. He has displayed his games at MAGFest, The Smithsonian Innovation in Art event, and Baltimore Artscape, and Blank Arcade. He has a Masters Degree in Architecture from The Catholic University of America in Washington, DC.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
EUR 9,90 expédition depuis Allemagne vers France
Destinations, frais et délaisEUR 6,94 expédition depuis Royaume-Uni vers France
Destinations, frais et délaisVendeur : Buchpark, Trebbin, Allemagne
Etat : Sehr gut. Zustand: Sehr gut | Seiten: 408 | Sprache: Englisch | Produktart: Bücher. N° de réf. du vendeur 38364644/2
Quantité disponible : 1 disponible(s)
Vendeur : Speedyhen, London, Royaume-Uni
Etat : NEW. N° de réf. du vendeur NW9781032276717
Quantité disponible : 3 disponible(s)
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
Paperback / softback. Etat : New. New copy - Usually dispatched within 4 working days. 185. N° de réf. du vendeur B9781032276717
Quantité disponible : 1 disponible(s)
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
Etat : New. In. N° de réf. du vendeur ria9781032276717_new
Quantité disponible : Plus de 20 disponibles
Vendeur : Chiron Media, Wallingford, Royaume-Uni
Paperback. Etat : New. N° de réf. du vendeur 6666-GRD-9781032276717
Quantité disponible : 3 disponible(s)
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features:Learn about the processes of experienced developers and level designers in their own wordsDiscover best-practices for creating levels for persuasive play and designing collaborativelyOffers analysis methods for better understanding game worlds and how they function in response to gameplayFind your own preferred method of level design by learning the processes of multiple industry veterans 410 pp. Englisch. N° de réf. du vendeur 9781032276717
Quantité disponible : 2 disponible(s)
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Etat : New. 2022. 1st Edition. Paperback. . . . . . N° de réf. du vendeur V9781032276717
Quantité disponible : 3 disponible(s)
Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : New. This item is printed on demand. N° de réf. du vendeur 389452893
Quantité disponible : 3 disponible(s)
Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9781032276717
Quantité disponible : Plus de 20 disponibles
Vendeur : moluna, Greven, Allemagne
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Christopher Totten is the Game Artist in Residence at American University and the founder of independent developer Pie for Breakfast Studios. He is also the founder of the Smithsonian American Art Museum Indie Arcade and an advocate for bringing games to. N° de réf. du vendeur 549119682
Quantité disponible : Plus de 20 disponibles