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Afficher les exemplaires de cette édition ISBNIf you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers. -Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound
The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand. -Chris Latham, Associate Course Director of Advanced Interactive Audio at Full Sail University and Co-Founder of EngineAudio.com
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
* A unique UDK (Unreal Development Kit) Tutorial game level in which you can learn and experiment together with over fifty exercises to help embed your knowledge * Twenty tutorial videos to support your development * A library of hundreds of sound effect files to get you started * Regularly updated links to articles and further resources to keep you at the cutting edge
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Frais de port :
EUR 17,50
De Royaume-Uni vers Etats-Unis
Description du livre Hardcover. Etat : New. N° de réf. du vendeur 6666-TNFPD-9781138427457
Description du livre Gebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Richard StevensDesign and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interacti. N° de réf. du vendeur 595401789
Description du livre Hardcover. Etat : Brand New. reprint edition. 427 pages. 9.75x8.00x1.00 inches. In Stock. N° de réf. du vendeur __1138427454
Description du livre Hardcover. Etat : New. New. book. N° de réf. du vendeur ERICA75811384274545