iPhone and iPad game apps remain one of the most popular, if not the most popular, type of apps on the Apple iTunes App Store. Angry Birds and others have reshaped the way we play games. Version 6 of the iOS software development kit enables powerful game apps development, and tools like cocos2d and Unity make things even easier.
Pro iOS 6 Games Development refreshes your memory on the most important basics, then digs into each of the core topics of game development including physics, artificial intelligence and the Game Center as well as covering advanced programming topics essential for good game design.
What you’ll learn· How to build a game using the Cocos2D engine
· How to use a physics engine such as Box2D to add collision detection and realistic movement to your game
· How to develop your 2D game to support levels built using tile maps, scrolling, parallax and particle effects
· How to bring your game to life with artificial intelligence and story elements· How to use the iOS SDK to capture player input from device sensors and add a multiplayer element to your game using Game Center’s turn-based API
· How to take these concepts to a 3D game application using Cocos3D or Unity3D
Who this book is for
Whether you’ve read Beginning iOS Games Development, have some basic game development experience using iOS, or are a long-term professional iOS developer looking to break into games, Pro iOS 6 Game Development recaps on the basics before taking you through the advanced topics required to build your very own game.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
JohnWordsworth has been programming Objective-C professionally with OSX and iOSsince early 2009 and has over 14 years of experience programming in a varietyof languages ever since getting his hands on a Commodore Vic 20 as a teenager.
Johnreceived his PhD in Applied Mathematics in 2009 after four years of studyingmathematical models through computer simulations. Since then he has beenTechnical Director of a programming and development company based in the UKwith a focus on writing professional and highly optimized code for use in gamesand media applications.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.