An Architectural Approach to Level Design

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9781466585416: An Architectural Approach to Level Design
Présentation de l'éditeur :

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.

Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications

The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

Create Meaningful User Experiences in Your Games

Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Biographie de l'auteur :

Christopher Totten is an assistant professor of game design at George Mason University with a master’s degree in architecture from the Catholic University of America. He recently founded an indie game studio, Pie for Breakfast Studios, and has previously worked on several indie mobile and serious game projects as an artist, art director, animator, level designer, and producer. He has written articles for Gamasutra, VideoGameWriters, and GameCareerGuide as well as the book Game Character Creation with Blender and Unity. He is a steering committee member for the IGDA Washington, D.C. chapter and has been featured at GDC China, East Coast Game Conference, DiGRA, and other industry events.

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Christopher W. Totten
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ISBN 10 : 1466585412 ISBN 13 : 9781466585416
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Description du livre Taylor Francis Inc, United States, 2014. Paperback. État : New. 236 x 157 mm. Language: English . Brand New Book. Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds. N° de réf. du libraire AAU9781466585416

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Description du livre Taylor Francis Inc, United States, 2014. Paperback. État : New. 236 x 157 mm. Language: English . Brand New Book. Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds. N° de réf. du libraire AAU9781466585416

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Description du livre A K Peters/CRC Press, 2014. État : New. Num Pages: 469 pages, 305 black & white illustrations, 4 colour illustrations, 2 black & white tables. BIC Classification: UGG. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 149 x 21. Weight in Grams: 680. . 2014. Paperback. . . . . . N° de réf. du libraire V9781466585416

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Description du livre A K Peters/CRC Press. État : New. Num Pages: 469 pages, 305 black & white illustrations, 4 colour illustrations, 2 black & white tables. BIC Classification: UGG. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 149 x 21. Weight in Grams: 680. . 2014. Paperback. . . . . Books ship from the US and Ireland. N° de réf. du libraire V9781466585416

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