This book is a basic step-by-step guide to game programming. The book describes various ways and means of generating the same output giving details of the pros and cons of each programming approach. This helps to develop better programming and analytical skills. The later chapters also cover basic animation , 3D Game Programming , Multiplayer Game Programming and even marketing compiled game.
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The author is a 16 year old studying in the computer science stream, who is able to understand the psyche of students who are interested in computers and this book shall help them understand and develop the basics of game programming , the author has put in consistent efforts for about a year and a half and has meticulously explained every small aspect in detail the author has also added information about how game development takes place in the industry and how graphic design documemts ( GDD ) and technical design documents ( TDD ) are made and how production takes place step – by – step
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Description du livre CreateSpace, 2012. Paperback. État : Brand New. 482 pages. 11.00x8.50x1.14 inches. This item is printed on demand. N° de réf. du libraire zk1475022107