3D User Input Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development

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9781482216943: 3D User Input Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Présentation de l'éditeur :

A natural user interface (NUI) refers to an interface that is effectively invisible or becomes invisible with successive learned interactions. Current and next generation development of computer games, mobile devices, and desktop applications feature 3D interaction. This book deals with NUI design for the input hardware such as multi-touch, Kinect, wiiMote, and others, with the output as a regular display producing 3D graphics. The key attraction of this book is the hands-on approach and the affordability of the hardware used. Using C++ and Open GL to code the examples, this book can be used by beginners from Chapter 1 to the end or by experienced developers who require some of the more advanced chapters in their work. The word "natural" refers to the user experience—that the interaction comes naturally, while interacting with the technology. 3D NUIs are found in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment.

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Adjouadi, Malek, Rishe, Naphtali, Barreto, Armando, Abyarjoo, Fatemeh, Ortega, Francisco R.
Edité par A K Peters/CRC Press (2016)
ISBN 10 : 1482216949 ISBN 13 : 9781482216943
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ISBN 10 : 1482216949 ISBN 13 : 9781482216943
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Ortega, Francisco R./ Abyarjoo, Fatemeh/ Barreto, Armando/ Rishe, Naphtali/ Adjouadi, Malek
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ISBN 10 : 1482216949 ISBN 13 : 9781482216943
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Description du livre Apple Academic Press Inc. 2016-03-07, Oakville, 2016. hardback. État : New. N° de réf. du libraire 9781482216943

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Edité par Apple Academic Press Inc., Canada (2016)
ISBN 10 : 1482216949 ISBN 13 : 9781482216943
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Description du livre Apple Academic Press Inc., Canada, 2016. Hardback. État : New. 229 x 152 mm. Language: English . Brand New Book. In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts: * Theory of input devices and user interfaces, with an emphasis on multi-touch interaction * Advanced topics on reducing noise on input devices using Kalman Filters * A collection of hands-on approaches that allows the reader to gain experience with some devices * A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date. N° de réf. du libraire AA69781482216943

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Edité par Apple Academic Press Inc., Canada (2016)
ISBN 10 : 1482216949 ISBN 13 : 9781482216943
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Description du livre Apple Academic Press Inc., Canada, 2016. Hardback. État : New. 229 x 152 mm. Language: English . Brand New Book. In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts: * Theory of input devices and user interfaces, with an emphasis on multi-touch interaction * Advanced topics on reducing noise on input devices using Kalman Filters * A collection of hands-on approaches that allows the reader to gain experience with some devices * A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date. N° de réf. du libraire AA69781482216943

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Edité par Apple Academic Press Inc. (2016)
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Description du livre Apple Academic Press Inc., 2016. État : New. Editor(s): Rishe, Naphtali; Ortega, Francisco R.; Abyarjoo, Fatemeh; Barreto, Armando; Adjouadi, Malek. Num Pages: 788 pages, 261 black & white illustrations, 24 colour illustrations, 23 black & white tables. BIC Classification: UGK. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 229 x 152. . . 2016. Hardcover. . . . . . N° de réf. du libraire V9781482216943

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Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe
ISBN 10 : 1482216949 ISBN 13 : 9781482216943
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Description du livre Hardback. État : New. Not Signed; In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of. book. N° de réf. du libraire ria9781482216943_rkm

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Francisco R. Ortega
Edité par A K Peters/CRC Press (2016)
ISBN 10 : 1482216949 ISBN 13 : 9781482216943
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