Beginning Java Game Development with LibGDX

Note moyenne 0
( 0 avis fournis par Goodreads )
 
9781484215012: Beginning Java Game Development with LibGDX

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).
Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.

What You Will Learn

  • How to use the LibGDX framework to create a host of 2D arcade game case studies
  • How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS
  • How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard

Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

About the Author :

Lee Stemkoski is a professor of computer science and mathematics. He has been teaching Java Programming and Video Game Programming for the past five years. He has authored many scholarly articles as well as game development tutorials.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Meilleurs résultats de recherche sur AbeBooks

1.

Lee Stemkoski
Edité par Springer-Verlag Berlin and Heidelberg GmbH and Co. KG (2015)
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Quantité : > 20
impression à la demande
Vendeur
Pbshop
(Wood Dale, IL, Etats-Unis)
Evaluation vendeur
[?]

Description du livre Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, 2015. PAP. État : New. New Book. Shipped from US within 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du libraire IQ-9781484215012

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 29,98
Autre devise

Ajouter au panier

Frais de port : EUR 3,34
Vers Etats-Unis
Destinations, frais et délais

2.

Lee Stemkoski
Edité par aPress, United States (2016)
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Paperback Edition originale Quantité : 10
Vendeur
The Book Depository US
(London, Royaume-Uni)
Evaluation vendeur
[?]

Description du livre aPress, United States, 2016. Paperback. État : New. 1st ed.. Language: English . Brand New Book. Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.What You Will LearnHow to use the LibGDX framework to create a host of 2D arcade game case studiesHow to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOSHow to incorporate different control schemes, such as touchscreen, gamepad, and keyboardWho This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming. N° de réf. du libraire SPR9781484215012

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 33,40
Autre devise

Ajouter au panier

Frais de port : Gratuit
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais

3.

Lee Stemkoski
Edité par Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany (2016)
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Paperback Edition originale Quantité : 10
Vendeur
The Book Depository
(London, Royaume-Uni)
Evaluation vendeur
[?]

Description du livre Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany, 2016. Paperback. État : New. 1st ed.. Language: English . Brand New Book. Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn* How to use the LibGDX framework to create a host of 2D arcade game case studies * How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS * How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming. N° de réf. du libraire SPR9781484215012

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 34,64
Autre devise

Ajouter au panier

Frais de port : Gratuit
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais

4.

Stemkoski, Lee
Edité par Apress 12/21/2015 (2015)
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Paperback or Softback Quantité : 10
Vendeur
BargainBookStores
(Grand Rapids, MI, Etats-Unis)
Evaluation vendeur
[?]

Description du livre Apress 12/21/2015, 2015. Paperback or Softback. État : New. Beginning Java Game Development with Libgdx. Book. N° de réf. du libraire BBS-9781484215012

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 39,10
Autre devise

Ajouter au panier

Frais de port : Gratuit
Vers Etats-Unis
Destinations, frais et délais

5.

STEMKOSKI, LEE
Edité par Apress (2017)
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Paperback Quantité : > 20
impression à la demande
Vendeur
Murray Media
(North Miami Beach, FL, Etats-Unis)
Evaluation vendeur
[?]

Description du livre Apress, 2017. Paperback. État : New. Never used! This item is printed on demand. N° de réf. du libraire 148421501X

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 37,72
Autre devise

Ajouter au panier

Frais de port : EUR 1,67
Vers Etats-Unis
Destinations, frais et délais

6.

Stemkoski, Lee
Edité par Apress (2015)
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Paperback Quantité : 2
Vendeur
Revaluation Books
(Exeter, Royaume-Uni)
Evaluation vendeur
[?]

Description du livre Apress, 2015. Paperback. État : Brand New. 10.00x7.25x0.75 inches. In Stock. N° de réf. du libraire __148421501X

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 32,77
Autre devise

Ajouter au panier

Frais de port : EUR 6,82
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais

7.

Lee Stemkoski
Edité par Apress
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Paperback Quantité : > 20
Vendeur
BuySomeBooks
(Las Vegas, NV, Etats-Unis)
Evaluation vendeur
[?]

Description du livre Apress. Paperback. État : New. Paperback. 300 pages. Beginning Java Game Development with LibGDX covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading this book, you will learn how to design video games and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboardmouse, gamepad controllers, touchscreen), and create versions of your games for desktop computers and Android tablets. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (WindowsMac OS X), web browsers, and smartphonestablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with five game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What youll learnHow to use the LibGDX framework to create five 2D arcade game case studiesHow to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOSHow to incorporate different control schemes, such as touchscreen, gamepad, and keyboardWho this book is for You should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming. Examples of intermediate-level Java topics that you will learn from this book include: data structures (lists, iterators, and dictionaries), exception handling, abstract classes, inner classes, and event-driven programming. You will also see software engineering practices in context, such as code refactoring, iterative development, and the creation of debugging features. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. N° de réf. du libraire 9781484215012

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 37,91
Autre devise

Ajouter au panier

Frais de port : EUR 3,31
Vers Etats-Unis
Destinations, frais et délais

8.

Stemkoski, Lee
Edité par Apress (2016)
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Paperback Quantité : 1
impression à la demande
Vendeur
Ria Christie Collections
(Uxbridge, Royaume-Uni)
Evaluation vendeur
[?]

Description du livre Apress, 2016. Paperback. État : New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. N° de réf. du libraire ria9781484215012_lsuk

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 36,90
Autre devise

Ajouter au panier

Frais de port : EUR 4,40
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais

9.

LEE STEMKOSKI
Edité par Apress (2015)
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) Paperback Quantité : 1
Vendeur
Herb Tandree Philosophy Books
(Stroud, GLOS, Royaume-Uni)
Evaluation vendeur
[?]

Description du livre Apress, 2015. Paperback. État : NEW. 9781484215012 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. N° de réf. du libraire HTANDREE0972934

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 32,78
Autre devise

Ajouter au panier

Frais de port : EUR 9,09
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais

10.

LEE STEMKOSKI
Edité par Apress, Berkeley, CA
ISBN 10 : 148421501X ISBN 13 : 9781484215012
Neuf(s) paperback Quantité : > 20
Vendeur
Blackwell's
(Oxford, OX, Royaume-Uni)
Evaluation vendeur
[?]

Description du livre Apress, Berkeley, CA. paperback. État : New. N° de réf. du libraire 9781484215012

Plus d'informations sur ce vendeur | Poser une question au libraire

Acheter neuf
EUR 35,34
Autre devise

Ajouter au panier

Frais de port : EUR 6,82
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais

autres exemplaires de ce livre sont disponibles

Afficher tous les résultats pour ce livre