John M. Quick Learn to Code with Games

ISBN 13 : 9781498704687

Learn to Code with Games

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9781498704687: Learn to Code with Games
Présentation de l'éditeur :

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.

The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code.

Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Biographie de l'auteur :

John M. Quick is an expert in the strategic enhancement of motivation, learning, and performance. He collaborates with industry and university clients to strategically solve the greatest challenges in motivation, learning, and performance. John earned a PhD in Educational Technology at Arizona State University, where he researched enjoyment and individual differences in games. He created the Gameplay Enjoyment Model (GEM) and Gaming Goal Orientations (GGO) model to guide the design of effective game-based solutions. John has released more than 15 digital games. His games focus on innovative topics, such as learner engagement, employee performance improvement, and cutting-edge interfaces. John has over 5 years of classroom experience at the higher education level. He has instructed courses on computer literacy, game design, and programming at Michigan State University (East Lansing), Arizona State University (Tempe), and DigiPen Institute of Technology Singapore.

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Quick, John M
ISBN 10 : 1498704689 ISBN 13 : 9781498704687
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John M. Quick
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Description du livre Taylor Francis Inc, United States, 2015. Paperback. État : New. 235 x 156 mm. Language: English . Brand New Book. A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts. N° de réf. du libraire AA69781498704687

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John M. Quick
Edité par Taylor Francis Inc, United States (2015)
ISBN 10 : 1498704689 ISBN 13 : 9781498704687
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Description du livre Taylor Francis Inc, United States, 2015. Paperback. État : New. 235 x 156 mm. Language: English . Brand New Book. A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts. N° de réf. du libraire AA69781498704687

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Description du livre Taylor & Francis Inc. Paperback. État : new. BRAND NEW, Learn to Code with Games, John M. Quick, A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts. N° de réf. du libraire B9781498704687

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John M. Quick
Edité par Taylor & Francis Inc 2015-12-14, Portland (2015)
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Description du livre Taylor & Francis Inc 2015-12-14, Portland, 2015. paperback. État : New. N° de réf. du libraire 9781498704687

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Description du livre 2015. PAP. État : New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. N° de réf. du libraire VT-9781498704687

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Description du livre Taylor & Francis Inc, 2015. État : New. Num Pages: 312 pages, 68 black & white illustrations, 13 black & white tables. BIC Classification: UMX. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 156. . . 2015. Paperback. . . . . . N° de réf. du libraire V9781498704687

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Description du livre Taylor & Francis Inc. État : New. Num Pages: 312 pages, 68 black & white illustrations, 13 black & white tables. BIC Classification: UMX. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 156. . . 2015. Paperback. . . . . Books ship from the US and Ireland. N° de réf. du libraire V9781498704687

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