Using GM Studio, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple shoot-them-up game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. Book TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 8 THE TARGET PLATFORM 9 TOOLS AND RESOURCES 10 LESSON 1 - THE CONCEPT OF OBJECTS 13 LESSON 1 - CREATING NEW OBJECTS 15 LESSON 1 CON'T - BACKGROUND IMAGE 20 LESSON 1 CON'T - FREE ARTWORKS 24 LESSON 1 CON'T - EDITING IMPORTED ARTWORKS 25 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 28 LESSON 2 CON'T - ROOM, VIEW AND VIEW PORT 32 LESSON 2 CON'T - RESTRICTING OBJECT MOVEMENT 38 LESSON 3 - ACCEPTING USER INPUT 40 LESSON 3 CON'T - PROCESSING USER INPUT 42 SAMPLE SET 1 48 SAMPLE SET 2 49 LESSON 4 - THE CONCEPT OF COLLISION MASK 52 LESSON 5 - MANIPULATING OBJECT MOVEMENT AND POSITION 55 LESSON 6 - MORE SCROLLING EFFECTS 62 LESSON 7 - MORE SCROLLING OBJECTS AND COLLISIONS 65 LESSON 8 - SHOOTING ACTIONS 68 WHAT IS NEXT? 74Biographie de l'auteur :
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