This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.
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Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
V. Scott Gordon is a computer science professor at California State University, Sacramento.
John L. Clevenger is a computer science professor at California State University, Sacramento.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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hardcover. Etat : Good. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes). N° de réf. du vendeur 002279419U
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