A collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things. Neither action nor strategy, each game requires a different kind of sedate observation and methodical input. Accompanying the game are two essays about the commonalities between videogames and poetry, as well as 1024 machined haiku, poetry generated by computer, 8 bits worth for each season.
This is a kind of game that could have been created thirty years ago, but wasn't. By choosing the Atari, Bogost reflects on a shared nostalgia and invites the player to think about issues of time and experience. It points to different paths videogames could have taken and the undiscovered ones out there still waiting. Technology is not the limit; A Slow Year proves it never was.--Rod Humble, Executive Vice President, Electronic Arts
A Slow Year resurrects an abandoned platform and excavates from it a series of sad and lovely meditations on perception and time. Bogost demonstrates the power that can be summoned by turning away from our obsession with games' technological future and attending, for a moment, to the particular formal qualities of their technological past. This game is an important milestone in the development of videogames as an expressive form.--Frank Lantz, Area/Code
Ian Bogost is a videogame designer, researcher, and critic. He holds a professorship at the Georgia Institute of Technology, where he also directs the graduate program in digital media. In addition to his writings and independent games, Bogost also makes games about social and political issues in his role as founding partner of Persuasive Games LLC.
Description du livre Open Texture, 2010. Paperback. État : New. N° de réf. du libraire P111933900164