Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes. 148 pp. Englisch. N° de réf. du vendeur 9783330852631
Quantité disponible : 2 disponible(s)
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes. N° de réf. du vendeur 9783330852631
Quantité disponible : 1 disponible(s)
Vendeur : moluna, Greven, Allemagne
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Dhiaa Ahmed SabaSABA DHIAA AHMED MBChB, MSc , PhD. Community Medicine Assist. Prof.College of Health and Medical Technologies BaghdadViolence and aggression are prevalent in most of videogames and TV cartoons. The effect of media. N° de réf. du vendeur 385646963
Quantité disponible : Plus de 20 disponibles
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Violence and aggression are prevalent in most of videogames and TV cartoons. The effect of media violence on children aggressive behavior has been a focus of public concern. Objective: To throw light on the association of violent media/video games with the attitude and behavior of primary school children. Methods: This study was conducted in Baghdad city during the period from the first of February through December 2015. A multistage probability sampling was adopted to collect 1000 student from 55 primary school. Assessment of aggressive attitude, aggressive behaviors (physical and verbal) and anger was done according to standard scales measures. Results: The number of boys who play electronic games was 615 (90.2% of all boys) and girls 250 (78.6 of all girls %), 27.7% of the sample reported playing electronic games since more than five years, 69.7% were playing daily. Of those playing; 53.1% spent five hours or less playing during all five schooling days, 36.0% spent 5-10 hours, and 10.9% spent more than 10 hours. A significant association was found between playing violent games and reporting aggressive attitudes.Books on Demand GmbH, Überseering 33, 22297 Hamburg 148 pp. Englisch. N° de réf. du vendeur 9783330852631
Quantité disponible : 1 disponible(s)