Videogames and Art (Paperback)

Edité par Intellect Books, 2014
ISBN 10: 184150419X / ISBN 13: 9781841504193
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Language: English . Brand New Book. Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field. Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames. N° de réf. du libraire

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Synopsis : This is the first book on the topic of videogames and art, and remains the only academic book on the subject. It offers a unique perspective on this emerging field, which has been thoroughly updated and expanded upon in this edition. It features artists not included in the first edition, also allows those that were previously featured to comment on how their work and thinking has evolved. It includes new chapters on genres that have grown in significance. Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, "Videogames and Art" features in-depth essays that offer an unparalleled overview of the field. Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. The second edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.

Synopsis: Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, "Videogames and Art" features in-depth essays that offer an unparalleled overview of the field.
Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Détails bibliographiques

Titre : Videogames and Art (Paperback)
Éditeur : Intellect Books
Date d'édition : 2014
Reliure : Paperback
Etat du livre : New
Edition : 2nd edition.

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Clarke, Andy & Grethe Mitchell (eds.)
Edité par Intellect, Bristol (2013)
ISBN 10 : 184150419X ISBN 13 : 9781841504193
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Description du livre Intellect, Bristol, 2013. 23 x 17 cm 442 pp with numerous b&w illustrations throughout. Wrappers, fine copy. N° de réf. du libraire 11200

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Edité par Intellect Books, United Kingdom (2014)
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Description du livre Intellect Books, United Kingdom, 2014. Paperback. État : New. 2nd edition. 230 x 170 mm. Language: English . Brand New Book. Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field. Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames. N° de réf. du libraire AAZ9781841504193

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Edité par Intellect Books, United Kingdom (2014)
ISBN 10 : 184150419X ISBN 13 : 9781841504193
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Description du livre Intellect Books, United Kingdom, 2014. Paperback. État : New. 2nd edition. 230 x 170 mm. Language: English . Brand New Book. Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field. Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames. N° de réf. du libraire AAZ9781841504193

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Andy Clarke, Grethe Mitchell
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Description du livre Intellect Books. Paperback. État : new. BRAND NEW, Videogames and Art (2nd edition), Andy Clarke, Grethe Mitchell, This is the first book on the topic of videogames and art, and remains the only academic book on the subject. It offers a unique perspective on this emerging field, which has been thoroughly updated and expanded upon in this edition. It features artists not included in the first edition, also allows those that were previously featured to comment on how their work and thinking has evolved. It includes new chapters on genres that have grown in significance. Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, "Videogames and Art" features in-depth essays that offer an unparalleled overview of the field. Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. The second edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames. N° de réf. du libraire B9781841504193

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Edited by Andy Clarke and Grethe Mitchell
Edité par Intellect Ltd
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