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9780470018125: Algorithms and Networking for Computer Games
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Algorithms and Networking for Computer Games Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist.

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Quatrième de couverture :
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game–related problems, the authors discuss all the common difficulties encountered in game programming. 

The first part of the book tackles algorithmic problems by presenting how they can be solved practically.  As well as classical topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world.  Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating. 

Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game–specific network considerations. Read on for

  • Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.
  • A section on the Synthetic player, covering decision–making, influence maps, finite–state machines, flocking, fuzzy sets and probabilistic reasoning.
  • In–depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.
  • 51 ready–to–use algorithms and 178 illustrative exercises.

Algorithms and Networking for Computer Games is a must–read text for advanced undergraduate and graduate students on computer game–related courses, postgraduate researchers in game–related topics, and game developers interested in new approaches and the theoretical background to games.

Biographie de l'auteur :
Jouni Smed is currently a researcher and lecturer in Department of Information Technology, University of Turku, Finland.  His research concentrates on computer games, optimization, and scheduling algorithms.

Harri Hakonen is a researcher and lecturer in the department of Information Technology, University of Turku.  His research interests include algorithms for computer games, string algorithmics, and software construction.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

  • ÉditeurWiley–Blackwell
  • Date d'édition2006
  • ISBN 10 0470018127
  • ISBN 13 9780470018125
  • ReliureRelié
  • Nombre de pages288
  • Evaluation vendeur
EUR 288,06

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Autres éditions populaires du même titre

9781119259763: Algorithms and Networking for Computer Games

Edition présentée

ISBN 10 :  1119259762 ISBN 13 :  9781119259763
Editeur : John Wiley & Sons Inc, 2017
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Smed, Jouni, Hakonen, Harri
Edité par Wiley (2006)
ISBN 10 : 0470018127 ISBN 13 : 9780470018125
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