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Edité par CHARTE, 2017
ISBN 10 : 2874034487ISBN 13 : 9782874034480
Vendeur : booksXpress, Bayonne, NJ, Etats-Unis
Livre
Soft Cover. Etat : new.
Edité par La Charte, 2017
ISBN 10 : 2874034487ISBN 13 : 9782874034480
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Livre
Paperback. Etat : Brand New. 104 pages. French language. 7.80x5.83x0.32 inches. In Stock.
Edité par CHARTE, 2016
ISBN 10 : 2874033642ISBN 13 : 9782874033643
Vendeur : medimops, Berlin, Allemagne
Livre
Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Edité par LA CHARTE, 2017
ISBN 10 : 2874034487ISBN 13 : 9782874034480
Vendeur : Buchpark, Trebbin, Allemagne
Livre
Etat : Hervorragend. Zustand: Hervorragend | Seiten: 104 | Sprache: Französisch.
Edité par Éditions universitaires européennes, 2015
ISBN 10 : 384167786XISBN 13 : 9783841677860
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
Livre
Etat : New.
Edité par Éditions Universitaires Européennes Nov 2015, 2015
ISBN 10 : 384167786XISBN 13 : 9783841677860
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Livre impression à la demande
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Ce livre vise à expliquer les tenants et aboutissants de l'utilisation des jeux vidéo dans le cadre de la revalidation. A première vue jeux vidéo et revalidation ne semblent pas réellement aller de pair. Pourtant, nous verrons comment, petit à petit, l'utilisation de jeux commence à s'immiscer dans les centres de revalidation. A travers un historique et des notions de base sur la pathologie et la revalidation le lecteur pourra se faire une opinion de cette problématique ô combien délicate. L'utilisation des jeux vidéo, commerciaux ou spécialement adaptés à la revalidation, sera ensuite discutée à travers de nombreuses pathologies. Enfin la dernière partie de cet ouvrage sera consacrée aux nombreux problèmes : technologique, humain et financier, à régler afin que ces nouvelles techniques puissent se développer pleinement et venir en aide aux patients. 252 pp. Französisch.
Edité par Éditions Universitaires Européennes, 2015
ISBN 10 : 384167786XISBN 13 : 9783841677860
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Livre impression à la demande
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Ce livre vise à expliquer les tenants et aboutissants de l'utilisation des jeux vidéo dans le cadre de la revalidation. A première vue jeux vidéo et revalidation ne semblent pas réellement aller de pair. Pourtant, nous verrons comment, petit à petit, l'utilisation de jeux commence à s'immiscer dans les centres de revalidation. A travers un historique et des notions de base sur la pathologie et la revalidation le lecteur pourra se faire une opinion de cette problématique ô combien délicate. L'utilisation des jeux vidéo, commerciaux ou spécialement adaptés à la revalidation, sera ensuite discutée à travers de nombreuses pathologies. Enfin la dernière partie de cet ouvrage sera consacrée aux nombreux problèmes : technologique, humain et financier, à régler afin que ces nouvelles techniques puissent se développer pleinement et venir en aide aux patients.
Edité par Springer International Publishing Nov 2017, 2017
ISBN 10 : 3319661213ISBN 13 : 9783319661216
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Livre impression à la demande
Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment. 156 pp. Englisch.
Edité par Springer International Publishing Sep 2018, 2018
ISBN 10 : 3319881825ISBN 13 : 9783319881829
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Livre impression à la demande
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment. 156 pp. Englisch.
Edité par Éditions universitaires européennes, 2015
ISBN 10 : 384167786XISBN 13 : 9783841677860
Vendeur : moluna, Greven, Allemagne
Livre
Etat : New.
Edité par Springer, 2017
ISBN 10 : 3319661213ISBN 13 : 9783319661216
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Livre
Hardcover. Etat : Brand New. 1st edition. 146 pages. 9.75x6.25x0.50 inches. In Stock.
Edité par Springer International Publishing, 2017
ISBN 10 : 3319661213ISBN 13 : 9783319661216
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Livre
Buch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.
Edité par Springer International Publishing, 2018
ISBN 10 : 3319881825ISBN 13 : 9783319881829
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Livre
Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.
Edité par Springer International Publishing, 2017
ISBN 10 : 3319661213ISBN 13 : 9783319661216
Vendeur : moluna, Greven, Allemagne
Livre
Etat : New.
Edité par Springer International Publishing, 2018
ISBN 10 : 3319881825ISBN 13 : 9783319881829
Vendeur : moluna, Greven, Allemagne
Livre
Etat : New.
Edité par Springer, 2018
ISBN 10 : 3319881825ISBN 13 : 9783319881829
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Livre
Paperback. Etat : Brand New. reprint edition. 146 pages. 9.25x6.10x0.36 inches. In Stock.
Edité par Springer, 2018
ISBN 10 : 3319881825ISBN 13 : 9783319881829
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
Livre
Paperback. Etat : New. New. book.
Edité par Springer International Publishing AG, Cham, 2017
ISBN 10 : 3319661213ISBN 13 : 9783319661216
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Livre Edition originale
Hardcover. Etat : new. Hardcover. Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.