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Ajouter au panierTaschenbuch. Etat : Neu. Gender in E-Learning and Educational Games | A Reader | Sabine Zauchner (u. a.) | Taschenbuch | 328 S. | Englisch | 2009 | StudienVerlag | EAN 9783706543651 | Verantwortliche Person für die EU: Studienverlag GmbH, Erlerstr. 10, 6020 INNSBRUCK, ÖSTERREICH, order[at]studienverlag[dot]at | Anbieter: preigu.
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -A reflection on e-learning from a gender perspective is essential in order to sensitize the public for the diversity of needs of male and female learners, and to draw attention to the risk that gendered structures in learning and education tend to be reproduced in e-learning scenarios. Dealing with a broad variety of topics in the fields of gender, e-learning, and educational games, this book brings together research and development projects as well as best practice examples. By giving insight into their expertise, the authors of this anthology give a comprehensive picture of the various aspects of recent research and practice in their respective fields. Mag. Dr. Sabine Zauchner, since 2002 course director of the master courses E-Teaching E-Learning and ICT-Management for Educational Institutions at the Danube University, coordinator of the Socrates(Minerva) project Sitcom Simulating IT-Careers for Women , research topics: women and ICT, e-learning and gender issues.DI Dr. Karin Siebenhandl, course director at the Danube University Krems, founding member of the initiative Technology and Women . In 2004, Austrian (ÖGUT) Environmental price (Technology and Women). Coordinator of NOEL: new opportunities for equality and work of the future from 2002 to 2004(Country of Lower Austria). WP-Lead within Sitcom: Simulating IT Carriers for Women, Socrates (Minerva) project. Main interests: Gender and technology, gender perspectives on sustainable information design.Michael Wagner is Professor for Technology Enhanced Learning and Multimedia at the Department for Interactive Media and Educational Technology at Danube University Krems. His current research interest is digital youth culture and its influences on teaching and learning, both formally and informally. More specifically, he is working in the fields of competitive and power gaming as well as educational gaming and computer game literacy. 328 pp. Englisch.
Edité par Studien Verlag, Austria, 2007
ISBN 10 : 3706543656 ISBN 13 : 9783706543651
Langue: anglais
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Ajouter au panierKartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Karin Siebenhandl is a scientific assistant and course director at Danube University, Krems (Austria). Michael Wagner is professor for Technology Enhanced Learning and Multimedia at the Department for Interactive Media and Educational Technology a.
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Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -A reflection on e-learning from a gender perspective is essential in order to sensitize the public for the diversity of needs of male and female learners, and to draw attention to the risk that gendered structures in learning and education tend to be reproduced in e-learning scenarios. Dealing with a broad variety of topics in the fields of gender, e-learning, and educational games, this book brings together research and development projects as well as best practice examples. By giving insight into their expertise, the authors of this anthology give a comprehensive picture of the various aspects of recent research and practice in their respective fields. The conference brought together research and development projects as well as best practice examples dealing with a broad variety of topics in the field of gender, e-Learning and educational games.Tim NewsBooks on Demand GmbH, Überseering 33, 22297 Hamburg 328 pp. Englisch.
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Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A reflection on e-learning from a gender perspective is essential in order to sensitize the public for the diversity of needs of male and female learners, and to draw attention to the risk that gendered structures in learning and education tend to be reproduced in e-learning scenarios. Dealing with a broad variety of topics in the fields of gender, e-learning, and educational games, this book brings together research and development projects as well as best practice examples. By giving insight into their expertise, the authors of this anthology give a comprehensive picture of the various aspects of recent research and practice in their respective fields. Mag. Dr. Sabine Zauchner, since 2002 course director of the master courses E-Teaching E-Learning and ICT-Management for Educational Institutions at the Danube University, coordinator of the Socrates(Minerva) project Sitcom Simulating IT-Careers for Women , research topics: women and ICT, e-learning and gender issues.DI Dr. Karin Siebenhandl, course director at the Danube University Krems, founding member of the initiative Technology and Women . In 2004, Austrian (ÖGUT) Environmental price (Technology and Women). Coordinator of NOEL: new opportunities for equality and work of the future from 2002 to 2004(Country of Lower Austria). WP-Lead within Sitcom: Simulating IT Carriers for Women, Socrates (Minerva) project. Main interests: Gender and technology, gender perspectives on sustainable information design.Michael Wagner is Professor for Technology Enhanced Learning and Multimedia at the Department for Interactive Media and Educational Technology at Danube University Krems. His current research interest is digital youth culture and its influences on teaching and learning, both formally and informally. More specifically, he is working in the fields of competitive and power gaming as well as educational gaming and computer game literacy.