Search preferences

Type d'article

Etat

  • Tous
  • Neuf
  • Ancien ou d'occasion

Reliure

  • Toutes
  • Couverture rigide
  • Couverture souple

Particularités

  • Edition originale
  • Signé
  • Jaquette
  • Avec images (6)
  • Sans impression à la demande

Pays

Evaluation du vendeur

  • EUR 47,71

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 3

    Ajouter au panier

    paperback. Etat : New. Language:Chinese.Pages Number: 151 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1 This guidance and practice with Accounting Law and in 2006 issued a new Enterprise Accounting Standards as the basis for writing. highlighting the accounting accounting practices. focusing on hands-on skills training. The guidance and practice with the New financial accounting. a book used in conjunction. For the New financial accounting. a book of 15 chapters. the guide and the associated practi.

  • EUR 51,92

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 1

    Ajouter au panier

    paperback. Etat : New. Language:Chinese.Pages Number: 266 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. This textbook consists of three parts: the first part of the basic theory of cashier positions (Chapter 1). easy to understand. of the Gang clear; second part is the practical operation of cashier positions (2 to 7). is the cashier should have the basic skills. this part of the project according to the demands of teaching positions. from point to surface gradually. with a strong practical nature.

  • LIANG RU JUN DENG

    Edité par Electronics Industry Pub. Date :2008-07-01 version 1, 2000

    ISBN 10 : 7121067269ISBN 13 : 9787121067266

    Vendeur : liu xing, Nanjing JiangSu, JS, Chine

    Evaluation du vendeur : Evaluation 5 étoiles, Learn more about seller ratings

    Contacter le vendeur

    Livre

    EUR 75,34

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 1

    Ajouter au panier

    paperback. Etat : New. Paperback. Pub Date: 2008 07 Pages: 359 Language: Chinese in Publisher: Electronic Industry Press book CentOS 5 modeled in two parts of the basic use of the Linux operating system and system management. Basics introduces the basics of free software and open source software. and the basics of Linux. CentOS installation. use Linux character operator interface and commonly used commands. Shell function and Shell Programming; system chapter describes the package management system updates. account.

  • PENG JIN

    Edité par Electronics Industry Pub. Date :2008-07-01 version 1, 2000

    ISBN 10 : 7121065908ISBN 13 : 9787121065903

    Vendeur : liu xing, Nanjing JiangSu, JS, Chine

    Evaluation du vendeur : Evaluation 5 étoiles, Learn more about seller ratings

    Contacter le vendeur

    Livre

    EUR 399,56

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 10

    Ajouter au panier

    paperback. Etat : New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 380 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. Book by example. in layman's language to explain the essence of Zush 3.1 technologies. including Zush modeling. carving methods: Zush core technology Displacement. Normal. Bump and Cavity maps of the principles and production methods; Zush with other 3D programs (such as Maya and 3ds Max. etc.) for interactive use of the method: Zaash all the drawing tools and panels detailed parameter description (with examples and pictures) ; Zush textures from modeling to the entire process. The book is divided into five chapters: Zush 3.1 Function overview and interface description; modeling; texture and mapping: mapping function; synthesis examples - U.S. sea mermaid. Complete contents of the book. written in simple. coherent and rich in legend. for all of Zush interested readers. as well as in the CG industry and related fields to use. Contents: Chapter 1 Zush 3.1 features an overview of software functions and interfaces overview 1.1.1 Introduction 1.1Zush high-speed. real-time. multi-resolution level of carving tools 1.1.2 Super Displacement Map (displacement mapping) function 1.1.3Zsphere (Z ball) biological modeling 1.1.4Projection Master (master project) 1.1.5 true 2.5-D drawing functions 1.1.6ZuSh 3.1 introduces new features introduced 1.2Zush interface plug-in installation 1.2.2Zush 1.2.1Zush 3.1 Introduction 1.3 interface. custom interface and pre-set Chapter 2. modeling 2.1Zush 3.1 model is created in the import obj format model 2.1.1 2.1.2 Tool from the Tool panel and the icon bar. select Zush 3.1 comes with 3D objects 2.1.3Zsphere (Z ball) modeling approach 2.2 model Basic editing environment 2.2.2 2.2.1 model edit mode selection display 2.2.3Masking (mask) function 2.2.4Stencil (template) 2.3 model editing tool carving method 2.3.1 2.3.2 Multi-resolution modeling sculpting brushes and carving methods 2.3.3Transpose mode 2.3.4SubTool (sub-objects). 3D Layer and Mesh Extraction2.3.5HD Sculpting (precision engraving) 2.3.6Projection Master use 2.3.7Morph Target panel 2.3.8ReSym and Smart ReSym2.3.9Rigging function 2.3.10Topology (topology) and Retopolizing (re-topology) function 2.3.11Deformation panel Chapter 3 textures (Texture) and map (Map) 3.1 to create texture and UV texture coordinates 3.1.1 3.1.2 Creating texture coordinates 3.1.3 The method of texturing the model texture updates 3.1.4 and output 3.2Displacement. Normal. Bump and Cavity maps 3.2.1 introduced four kinds of map 3.2.2Displacement. Normal. Bump. Cavity map produced 3.3 Zush and other interactive 3D applications with the use of 3.3.1Zush use 3.3.2Zush switched to Maya and 3ds Max 8 of Chapter 4 of the interactive graphics using the drawing tools 4.1.1 4.1 4.1.2 pixel pixel drawing tools modifying tools (The pixel modification toot) 4.P.33D Tools 4.2 behavior of the control panel painting. drawing tools 4.2.1Draw panel 4.2.2Stroke (strokes) the effect of drawing panel 4.2.3Alpha4.3 control panel 4.3.1Material (material) panels 4.3. 2Light (lighting) panels 4.3.3Render (rendering) panel 4.4Laver (layer) of the role and Marker (tag) function 4.4.1Laver (layer) panel 4.4.2Marker (tag) function synthesis examples in Chapter 5 - Sea 5.1 United States Mermaid Mermaid Ball Z model modeling step 5.1.1 5.1.2 design ideas and sketches to create tools for the ball with the Z model 5.2 model mermaid carved head sculpture 5.2.1 5.2.2 5.3 body parts sculpture mermaid texture and texture of the material production 5.3.1 5.3.2 Mermaid Mermaid set the material for theFour Satisfaction guaranteed,or money back.

  • DIAN ZHI WEN HUA

    Edité par Electronics Industry Pub. Date :2008-07-01 version 1, 2000

    ISBN 10 : 7121061929ISBN 13 : 9787121061929

    Vendeur : liu xing, Nanjing JiangSu, JS, Chine

    Evaluation du vendeur : Evaluation 5 étoiles, Learn more about seller ratings

    Contacter le vendeur

    Livre

    EUR 407,26

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 10

    Ajouter au panier

    paperback. Etat : New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 388 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. This book is a collection of creative style books. in a book integrates the essence of two chapters of books. that is theory-based books channel in the technical theory. The essence of a large number of books and case-based fine case. This book is different from the traditional structure of the pure theory of books is also different from the pure case of books. thanks to the contents of the preferred ways to make our readers to learn in the past need to buy two books to be able to obtain the knowledge and skills. so has a high cost. Channel technology to explain the chapter. the author analyzes in detail the various channels of theoretical knowledge. including knowledge of the essence of Alpha channel with various matting techniques. content. depth and breadth of professional books with all kinds of channels comparable. In the case explained with the analysis section. 40 cases by the author to explain how to create special effects using Photoshop images. creative images and commercial design work. and highly practical. Contents: Chapter1-channel 1.1-channel color channel 1.1.2 1.1.1 Classification of the color channel to use to create a true grayscale images 1.1.3 Spot Channel 1.1.4Alpha channel 1.2Alpha channel principle and application 1.2.1Alpha channel work Principle 1.2.2 1.2.3 Save and create pull selection shaped channel selected image matting techniques 1.2.4 1.2.5 1.2.6 simulate special image effects image color correction 1.3 Alpha channel created 5 ways to create a blank Alpha 1.3.1 1.3.2 from the same channel selection to create the shape of the Alpha channel selection and operation 1.3.4 save 1.3.3 Quick Mask from Alpha Channel 1.3.5 Creating a layer mask to create channels from the channel as a selection 1.3.6 1.4 three load Alpha Channel editing method commonly used with the filter editor 1.4.1 1.4.2 Alpha Channel editing by painting using color adjustment command channel editor 1.4.3 Alpha channel 1.5 channel calculation command - to pull the selected character to pull the hair 1.6-channel selection of the combustion The 1.7-channel pull-election flame flying white calligraphy 1.8-channel pull-election wedding translucent 1.9-channel pull-elected to pull the channel clear glass 1.10 1.11 Channel selection of translucent smoke to pull the election of the shape of the uncertainty of the water channel to be 1.12 editor flashing lights 1.13 with the urban landscape shaped channel made transparent text selection color image correction through the channel 1.14 1.15 Lens Blur with Alpha channel analog spot channel mixer with effects of 1.16 gray photo Chapter2 creative image making chapter 2.1 beer 2.2 VS poster campaign portrait creative synthesis of creative expression visual performance of the hand of God 2.3 2.4 angels creative visual effects creative visual creative expression SkyTrain 2.5 2.6 2.7 wine advertising creative expression Inner Senses articles Chapter3 image effects 3.1 Effects of air dance performance vector style 3.2 sink one hundred music fresh style of performance effects 3.3 sci-fi style Transformers Effects 3.4 ornate style poster theme of the 2008 Olympic Games posters Effects 3.5 brilliant portrait style lighting effects show a sense of special effects technology 3.6Vista style wallpaper design 3.7 3.8 brightly colored logo design effects the performance of musical notation - MUSIC LIFE 3.9 theme posters music performance space 3D special effects visual effects the heart of the devil 3.10 performance 3.11 3.12 Ink vector graphics style special effects show the performance of the lotus effect Chapter4 commercial design chapter 4.1 ancient Chinese Quest design life OSR 4.2 advertising 4.3 image feng shui design 4.4 car promotion Advertising 4.5DJ PARTY publicity design 4.6 living coffin design fashion coupe car 4.

  • EUR 507,39

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 3

    Ajouter au panier

    paperback. Etat : New. Pages Number: 492 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. Book modeled on Xilinx products. a comprehensive and systematic introduction to the latest programmable logic device Virtex-5vinex.4. Spartan-3E3A3ADSP . CoolRurmer- and other structural principles. performance characteristics and design methods. details of the ISE 10.x integrated design characteristics and use tools. highlighting FPGACPLD in digital system design. embedded processor design. high-speed serial da.

  • EUR 578,64

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 1

    Ajouter au panier

    paperback. Etat : New. Pages Number: 566 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. JSP Web applications has become a mainstream development language. the framework for a variety of open source technology are endless. This book will be fully sort out the need to use Java Web development in a variety of technologies. and to explain the popular Struts. Hibernate. Spring Framework technology. supplemented by examples and project case studies. implementation. and continue to use various techniques .

  • DIAN ZHI WEN HUA

    Edité par Electronics Industry Pub. Date :2008-07-01 version 1, 2000

    ISBN 10 : 7121061937ISBN 13 : 9787121061936

    Vendeur : liu xing, Nanjing JiangSu, JS, Chine

    Evaluation du vendeur : Evaluation 5 étoiles, Learn more about seller ratings

    Contacter le vendeur

    Livre

    EUR 678,77

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 1

    Ajouter au panier

    paperback. Etat : New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 670 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. This book is devoted to a Chinese version of 3ds max 9 and VRay technical books. the book not only through a large number of theoretical explanations. examples show. explain the 3ds max 9. VRay the main parameters. methods of operation. a special effect diagram to explain a number of cases. shows how the integrated use of both software rendering to achieve photo-renderings. Book CD-ROM includes source files in all cases the book. including the photon map renderings case files. and comes with a lot of different styles of utility models. texture. texture files. that can help readers save a lot of learning time. This book is suitable for those who wish to master the Chinese version of 3ds max 9 basic operation method of the staff. especially those in the study of the Chinese version of 3ds max 9. VRay later. hoping to enter the field of learning renderings show staff. Contents: Chapter 1. Chapter 2. the basic software infrastructure operations transformation operation Chapter 3 Chapter 4 Modeling and editing two-dimensional three-dimensional modeling and Chapter 5 Editing Chapter 6 Chapter 7 Modeling complex initial understanding of the material 3ds max 8 the application of chapter material 3ds max 3ds max maps Chapter 9 Chapter 10 application of Chapter 11 3ds max 3ds max camera lighting techniques Chapter 12 3ds max rendering Chapter 13 3ds max environment and the effects of Chapter 14 of the VRay renderer fine Solution Chapter 15 Chapter 16 chapter of modern European-style living room bedroom bathroom articles Chapter 17 Chapter 18 European architectural designFour Satisfaction guaranteed,or money back.

  • QIAO KE

    Edité par Electronics Industry Pub. Date :2008-07-01 version 1, 2000

    ISBN 10 : 7121068524ISBN 13 : 9787121068522

    Vendeur : liu xing, Nanjing JiangSu, JS, Chine

    Evaluation du vendeur : Evaluation 5 étoiles, Learn more about seller ratings

    Contacter le vendeur

    Livre

    EUR 811,64

    Autre devise
    EUR 14,02 Frais de port

    De Chine vers Etats-Unis

    Quantité disponible : 1

    Ajouter au panier

    paperback. Etat : New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 808 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. Book ActionScript 3.0 as a new. independent language with its own characteristics. the system comprehensive introduction to the language of structure and concepts. Ability to develop practical book for the purpose of development. the basic syntax of the language. the core concepts and new features unified. Point in the language of logic based on knowledge and practical application of the system. the weight of the syntax and concepts re-classification and organization. Flash web applications and scripts with the actual development. object-oriented development around the idea. go into the details of ActionScript 3.0 in its own logic. Not only solved the problem of what to do should. also answered questions about why. Lead the reader understand the underlying grammar representation within the beauty. culture ActionScript 3.0 development thinking. so that readers can write code smoothly. This book Deep and smooth transition for all levels of readers. Even if the reader does not have the background knowledge. can easily read the book. and eventually to master ActionScript 3.0. Development experience for a reader to read the book to help out the inertia of thinking. new understanding of the language. Contents: Section 1 ActionScript3.0 external knowledge ActionScript3.0 Chapter 1 Overview 1.1 scripting language based scripting language the concept of knowledge 1.1.1 1.1.2 1.1.3 scripting language. script and program features and ActionScript 1.2.1LEGO 1.2Flash Design and Action mode 1.2.2Flash origin development process 1.2.4ActionScript3.0 progress 1.2.3 1.2.5 versatility 1.2.6FlashLite 1.2.7ActionScript3.0 programming tools 1.3Flash of life internal mechanism 1.3.1Flash application process 1.3. 2SWF file storage instance Tag structure 1.3.3Tag structure analysis 1.3.5AVM2 1.3.4 compiled implementation of Resolution 1.3.6 Timing 1.4AS3 interact with the RIA development process of evolution 1.4.2 1.4.1 software system architecture 1.4.3RIA birth About 1.4.5ActionScript3.0 its advantages 1.4.4AdobeAIR development 1.4.6AIR learning steps with AdobeAIR 1.5 Summary Chapter 2 Chapter 3 Configuring the development environment to create HelloWorld program ActionScript3.0 first two elements of Chapter 4 of the language syntax-based Chapter 5 Flow Control Structure and function of object-oriented programming in Chapter 6 Chapter 7 Section 3 AS3 object language commonly used application in Chapter 8 Chapter 9 of the script-based animation and scripting animation Advanced Simulation Chapter 10. the first movie clip and graphic images Chapter 11 Chapter 12 events and interaction with external data first four combat chapter Chapter 13 Chapter 14 write interactive games RSS news reader Chapter 15 FLV video player full screenFour Satisfaction guaranteed,or money back.