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Edité par Addison-Wesley Longman, Incorporated, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Better World Books: West, Reno, NV, Etats-Unis
Livre
Etat : Very Good. Bk&CD-Rom. Used book that is in excellent condition. May show signs of wear or have minor defects.
Edité par Addison Wesley Publishing Company, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Livre
Hardcover. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.8.
Edité par -, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : AwesomeBooks, Wallingford, Royaume-Uni
Livre
Hardcover. Etat : Very Good. 3d Games:Volume 1: Real-Time Rendering and Software Technology Vol 1: Real-time Rendering and Software Technology This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
Edité par Pearson Education (US), United States, Boston, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
Livre
Paperback. Etat : Very Good. This is the first academic games programming book/CD package that is expressly written for new degree courses in 3D-games programming. Authors introduce the theory behind the design of computer games and detail advanced techniques used in the industry. Students will be able to develop their own games within the game 'skeletons' accompanying the book, and will learn how to program complex games. This book could also be used for a more standard undergraduate 3D graphics programming course, with the games context being highly motivational. This book is a comprehensive treatment of current 3D games technology, including: * Theoretical foundations * Classical 3D graphics * Real-time rendering technology * Dynamics * Collision detection * Artificial Intelligence * Image-based rendering * Multi-player technology * Software technology * Engine architecture The text is written around an actual engine that implements most of the described techniques and accompanies the book on a CD-ROM. Readers can try out their own ideas by writing source code and can experiment with existing demonstrations by writing or altering plug-ins. The supplied engine features are: * BSP/PVS render management * Light maps for static geometry * Diffuse and specular (hardware) vertex lighting for dynamic objects * Volumetric fog with fog maps * Detail textures * Multi-texture support * Collision detection * Dynamic lights * Dynamic Shadows * Physically based animations * Animated meshed * Tri-strips and fans * Subdivision surfaces * 3D sound support * Complete plug-in directed. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Edité par Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Solr Books, Skokie, IL, Etats-Unis
Livre
Etat : Good. CD-ROM not included.
Edité par - -, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Bahamut Media, Reading, Royaume-Uni
Livre
Hardcover. Etat : Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
Edité par Brand: Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Ergodebooks, Houston, TX, Etats-Unis
Livre
Hardcover. Etat : Good. This is the first academic games programming book/CD package that is expressly written for new degree courses in 3D-games programming. Authors introduce the theory behind the design of computer games and detail advanced techniques used in the industry.Students will be able to develop their own games within the game 'skeletons' accompanying the book, and will learn how to program complex games. This book could also be used for a more standard undergraduate 3D graphics programming course, with the games context being highly motivational.This book is a comprehensive treatment of current 3D games technology, including:* Theoretical foundations* Classical 3D graphics* Real-time rendering technology* Dynamics* Collision detection* Artificial Intelligence* Image-based rendering* Multi-player technology* Software technology* Engine architectureThe text is written around an actual engine that implements most of the described techniques and accompanies the book on a CD-ROM. Readers can try out their own ideas by writing source code and can experiment with existing demonstrations by writing or altering plug-ins.The supplied engine features are:* BSP/PVS render management* Light maps for static geometry* Diffuse and specular (hardware) vertex lighting for dynamic objects* Volumetric fog with fog maps* Detail textures* Multi-texture support* Collision detection* Dynamic lights* Dynamic Shadows* Physically based animations* Animated meshed* Tri-strips and fans* Subdivision surfaces* 3D sound support* Complete plug-in directed.
Edité par Addison-Wesley Longman, Incorporated, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Livre
Etat : Very Good. Bk&CD-Rom. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Edité par Addison-Wesley, 2001
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Anybook.com, Lincoln, Royaume-Uni
Livre
Etat : Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1750grams, ISBN:9780201619218.
Edité par Brand: Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Books of the Smoky Mountains, Del Rio, TN, Etats-Unis
Livre
Etat : very good. Gently used book with ongoing seller support until you're fully satisfied with your purchase.
Edité par Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : GoldBooks, Denver, CO, Etats-Unis
Livre
Hardcover. Etat : new. New Copy. Customer Service Guaranteed.
Edité par Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Wizard Books, Long Beach, CA, Etats-Unis
Livre
Hardcover. Etat : new. New.
Edité par Brand: Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Front Cover Books, Denver, CO, Etats-Unis
Livre
Etat : new.
Edité par Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Big Bill's Books, Wimberley, TX, Etats-Unis
Livre
Hardcover. Etat : new. Brand New Copy.
Edité par Addison Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Buchpark, Trebbin, Allemagne
Livre
Etat : Sehr gut. Zustand: Sehr gut - Gepflegter, sauberer Zustand. Außen: verschmutzt. Aus der Auflösung einer renommierten Bibliothek. Kann Stempel beinhalten. Fehlt: CD. | Seiten: 816 | Sprache: Englisch.
Edité par Addison Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Buchpark, Trebbin, Allemagne
Livre
Etat : Gut. Zustand: Gut - Gebrauchs- und Lagerspuren. Fehlt: CD. | Seiten: 816 | Sprache: Englisch.
Edité par Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : BennettBooksLtd, North Las Vegas, NV, Etats-Unis
Livre
Etat : New. New. In shrink wrap. Looks like an interesting title! 3.79.
Edité par Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : GoldenWavesOfBooks, Fayetteville, TX, Etats-Unis
Livre
Hardcover. Etat : new. New. Fast Shipping and good customer service.
Edité par Addison-Wesley, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Iridium_Books, DH, SE, Espagne
Livre
Etat : Used - Good.
Edité par PEARSON EDUCACION, 2000
ISBN 10 : 0201619210ISBN 13 : 9780201619218
Vendeur : Iridium_Books, DH, SE, Espagne
Livre
Etat : Muy Bueno / Very Good.