Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 52,89
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 59,36
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. In.
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 55,79
Quantité disponible : 10 disponible(s)
Ajouter au panierPF. Etat : New.
Vendeur : Books Puddle, New York, NY, Etats-Unis
EUR 74,40
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. pp. 300.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 78,77
Quantité disponible : 2 disponible(s)
Ajouter au panierPaperback. Etat : Brand New. reprint edition. 295 pages. 9.25x6.10x0.70 inches. In Stock.
EUR 49,15
Quantité disponible : 5 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Illumination and Color in Computer Generated Imagery | Roy Hall | Taschenbuch | xiii | Englisch | 2011 | Springer | EAN 9781461281412 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 58,55
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
EUR 100,46
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : Like New. Like New. book.
Edité par Springer, Humana Sep 2011, 2011
ISBN 10 : 1461281415 ISBN 13 : 9781461281412
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 53,49
Quantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image. 300 pp. Englisch.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 76,53
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. 300 116 Illus.
Edité par Springer-Verlag New York Inc., 2011
ISBN 10 : 1461281415 ISBN 13 : 9781461281412
Langue: anglais
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
EUR 66,46
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 452.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 78,36
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND pp. 300.
Vendeur : moluna, Greven, Allemagne
EUR 47,23
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards realistic computer generated images. The first, during the late 1960 s and early 1970 s, can perhaps be charac.
Edité par Springer New York, Springer New York Sep 2011, 2011
ISBN 10 : 1461281415 ISBN 13 : 9781461281412
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 53,49
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 300 pp. Englisch.