EUR 38,94
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. pp. 244.
EUR 37,86
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. pp. 244 144 Illus.
EUR 46,29
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
EUR 39,28
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. pp. 244.
EUR 45,86
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
EUR 43,26
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New.
EUR 52
Quantité disponible : 2 disponible(s)
Ajouter au panierEtat : New. 3rd Edition.
EUR 52,71
Quantité disponible : 2 disponible(s)
Ajouter au panierEtat : New.
EUR 62,51
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
EUR 63,44
Quantité disponible : 1 disponible(s)
Ajouter au panierBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
EUR 65,25
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
EUR 54,25
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New.
EUR 66,95
Quantité disponible : 1 disponible(s)
Ajouter au panierBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
EUR 70,46
Quantité disponible : 1 disponible(s)
Ajouter au panierBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
EUR 44,20
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Wie Neu. Zustandsbeschreibung: leichte Lagerspuren, Ecken minimal bestoßen/minor shelfwear, edges minimally bumped. Third Edition. XVII,303 Seiten mit 204 Abb., broschiert (Springer-Verlag 2023). Statt EUR 64,19. Gewicht: 684 g - Softcover/Taschenbuch.
EUR 69,57
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : Like New. Like New. book.
Edité par Springer International Publishing, Springer International Publishing Apr 2023, 2023
ISBN 10 : 3031281160 ISBN 13 : 9783031281167
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 64,19
Quantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware -Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function¿s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations.This book complements the author¿s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 400 pp. Englisch.
Edité par Springer International Publishing, Springer International Publishing, 2023
ISBN 10 : 3031281160 ISBN 13 : 9783031281167
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 64,19
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations.This book complements the author's other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Edité par Springer Nature Switzerland, 2023
ISBN 10 : 3031281160 ISBN 13 : 9783031281167
Langue: anglais
Vendeur : preigu, Osnabrück, Allemagne
EUR 59,25
Quantité disponible : 5 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Calculus for Computer Graphics | John Vince | Taschenbuch | xviii | Englisch | 2023 | Springer Nature Switzerland | EAN 9783031281167 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 30,41
Quantité disponible : 5 disponible(s)
Ajouter au panierEtat : Hervorragend. Zustand: Hervorragend | Seiten: 400 | Sprache: Englisch | Produktart: Bücher | Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function¿s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author¿s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
EUR 30,41
Quantité disponible : 1 disponible(s)
Ajouter au panierEtat : Sehr gut. Zustand: Sehr gut | Seiten: 400 | Sprache: Englisch | Produktart: Bücher | Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function¿s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author¿s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
EUR 56,97
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 53,59
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Edité par Springer International Publishing Apr 2023, 2023
ISBN 10 : 3031281160 ISBN 13 : 9783031281167
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 64,19
Quantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations.This book complements the author's other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation. 400 pp. Englisch.
Edité par Springer, Berlin|Springer International Publishing|Springer, 2023
ISBN 10 : 3031281160 ISBN 13 : 9783031281167
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 55,78
Quantité disponible : Plus de 20 disponibles
Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also .