Vendeur : Books From California, Simi Valley, CA, Etats-Unis
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Ajouter au panierHardcover. Etat : Good. Minor wear on the covers, corners, and the edges. Like shelf wear.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 76,97
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Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 70,03
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Ajouter au panierEtat : New. In.
Edité par Palgrave Macmillan 2020-09, 2020
ISBN 10 : 3030277887 ISBN 13 : 9783030277888
Langue: anglais
Vendeur : Chiron Media, Wallingford, Royaume-Uni
EUR 68,72
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Ajouter au panierPF. Etat : New.
EUR 86,99
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Ajouter au panierEtat : New. pp. XIX, 226 25 illus. 1 Edition NO-PA16APR2015-KAP.
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 93,86
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Ajouter au panierEtat : New.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
EUR 93,64
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Ajouter au panierEtat : New. In.
Edité par Springer International Publishing, Springer International Publishing, 2020
ISBN 10 : 3030277887 ISBN 13 : 9783030277888
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 64,19
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Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Vendeur : Buchpark, Trebbin, Allemagne
EUR 40,49
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Ajouter au panierEtat : Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 138,70
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Ajouter au panierHardcover. Etat : Brand New. 248 pages. 8.27x5.83x0.71 inches. In Stock.
Edité par Springer International Publishing, 2019
ISBN 10 : 3030277852 ISBN 13 : 9783030277857
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 85,59
Quantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.
Edité par Springer International Publishing, Springer International Publishing Sep 2019, 2019
ISBN 10 : 3030277852 ISBN 13 : 9783030277857
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 90,94
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Ajouter au panierBuch. Etat : Neu. Neuware -This book explores the efficacy of game-based learning to develop university students¿ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 248 pp. Englisch.
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
EUR 154,69
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Ajouter au panierHardcover. Etat : New. New. book.
Edité par Springer International Publishing Sep 2020, 2020
ISBN 10 : 3030277887 ISBN 13 : 9783030277888
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 64,19
Quantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 90,88
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand pp. XIX, 226 25 illus.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 92,25
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND pp. XIX, 226 25 illus.
Edité par Springer International Publishing, 2020
ISBN 10 : 3030277887 ISBN 13 : 9783030277888
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 57,59
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Ajouter au panierEtat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.
Edité par Springer International Publishing Sep 2019, 2019
ISBN 10 : 3030277852 ISBN 13 : 9783030277857
Langue: anglais
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 85,59
Quantité disponible : 2 disponible(s)
Ajouter au panierBuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
EUR 117,48
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. Print on Demand.
Edité par Springer International Publishing, Springer International Publishing Sep 2020, 2020
ISBN 10 : 3030277887 ISBN 13 : 9783030277888
Langue: anglais
Vendeur : buchversandmimpf2000, Emtmannsberg, BAYE, Allemagne
EUR 64,19
Quantité disponible : 1 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the efficacy of game-based learning to develop university students¿ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 248 pp. Englisch.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
EUR 118,83
Quantité disponible : 4 disponible(s)
Ajouter au panierEtat : New. PRINT ON DEMAND.
Edité par Springer International Publishing, 2019
ISBN 10 : 3030277852 ISBN 13 : 9783030277857
Langue: anglais
Vendeur : moluna, Greven, Allemagne
EUR 79,72
Quantité disponible : Plus de 20 disponibles
Ajouter au panierGebunden. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.