EUR 13,02
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Ajouter au panierhardcover. Etat : Very Good. Crease on cover*.
Vendeur : Universitätsbuchhandlung Herta Hold GmbH, Berlin, Allemagne
EUR 10
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Ajouter au panier25 cm. XXII, 443 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Stamped. Sprache: Englisch.
EUR 41,36
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Ajouter au panierEtat : good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing.
EUR 43,99
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Ajouter au panierHardcover. Etat : new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
EUR 54,54
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Ajouter au panierEtat : New.
EUR 53,35
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Ajouter au panierEtat : New.
EUR 53,35
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EUR 54,74
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Ajouter au panierEtat : New.
EUR 60,17
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Ajouter au panierEtat : New.
EUR 60,17
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EUR 60,17
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Ajouter au panierEtat : New.
Edité par Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, 2019
ISBN 10 : 3662592517 ISBN 13 : 9783662592519
Langue: anglais
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
EUR 55,03
Quantité disponible : 15 disponible(s)
Ajouter au panierHRD. Etat : New. New Book. Shipped from UK. Established seller since 2000.
EUR 60,94
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 62,07
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 55,02
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Ajouter au panierEtat : New.
EUR 58,13
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Ajouter au panierEtat : New. In.
EUR 58,13
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Ajouter au panierEtat : New. In.
EUR 58,13
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Ajouter au panierEtat : New. In.
EUR 58,12
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Ajouter au panierEtat : New.
Edité par Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, DE, 2020
ISBN 10 : 3662592541 ISBN 13 : 9783662592540
Langue: anglais
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
EUR 78
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Second Edition 2019. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient "Quick Reference" boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.
EUR 77,11
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Ajouter au panierEtat : New.
EUR 78,88
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Ajouter au panierEtat : New. pp. 468.
EUR 79,73
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Ajouter au panierEtat : New. 2nd ed. 2019 edition NO-PA16APR2015-KAP.
EUR 65,72
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Ajouter au panierEtat : As New. Unread book in perfect condition.
EUR 65,72
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Edité par Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, DE, 2020
ISBN 10 : 3662592541 ISBN 13 : 9783662592540
Langue: anglais
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
EUR 92,30
Quantité disponible : Plus de 20 disponibles
Ajouter au panierPaperback. Etat : New. Second Edition 2019. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience.Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling.This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient "Quick Reference" boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly.The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.
Edité par Springer-Verlag New York Inc, 2013
ISBN 10 : 3642365795 ISBN 13 : 9783642365799
Langue: anglais
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 82,94
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Ajouter au panierHardcover. Etat : Brand New. 2013 edition. 450 pages. 9.25x6.25x1.00 inches. In Stock.
Edité par Springer-Nature New York Inc, 2020
ISBN 10 : 3662592541 ISBN 13 : 9783662592540
Langue: anglais
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 83,93
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Ajouter au panierPaperback. Etat : Brand New. 2nd edition. 512 pages. 10.00x7.01x1.14 inches. In Stock.
EUR 86,46
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Ajouter au panierHardcover. Etat : Brand New. 2nd edition. 512 pages. 10.00x7.00x1.25 inches. In Stock.