Edité par Springer (edition 2005), 2005
ISBN 10 : 0387955046 ISBN 13 : 9780387955049
Langue: anglais
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Ajouter au panierHardcover. Etat : Good. 2005. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
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Ajouter au panierEtat : New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Ajouter au panierEtat : New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
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Ajouter au panierEtat : New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Ajouter au panierPaperback or Softback. Etat : New. Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r). Book.
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Ajouter au panierHardcover. Etat : New.
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Ajouter au panierEtat : New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Ajouter au panierPaperback. Etat : Brand New. reprint edition. 310 pages. 9.84x7.48x0.79 inches. In Stock.
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Ajouter au panierEtat : Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher.
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Ajouter au panierEtat : New. In.
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Ajouter au panierTaschenbuch. Etat : Neu. Principles of Computer Graphics | Theory and Practice Using OpenGL and Maya® | Shalini Govil-Pai | Taschenbuch | xiv | Englisch | 2010 | Springer US | EAN 9781441947185 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Edité par Springer US, Springer US, 2010
ISBN 10 : 1441947183 ISBN 13 : 9781441947185
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
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Ajouter au panierTaschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Edité par Springer US, Springer New York, 2005
ISBN 10 : 0387955046 ISBN 13 : 9780387955049
Langue: anglais
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 58,55
Quantité disponible : 1 disponible(s)
Ajouter au panierBuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
EUR 128,13
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Ajouter au panierHardcover. Etat : Like New. Like New. book.
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Ajouter au panierBuch. Etat : Neu. Principles of Computer Graphics | Theory and Practice Using OpenGL and Maya® | Shalini Govil-Pai | Buch | xiv | Englisch | 2005 | Springer | EAN 9780387955049 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.