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Game Physics Pearls (Hardback)

Edité par Taylor Francis Inc, United States, 2011
ISBN 10: 1568814747 / ISBN 13: 9781568814742
Neuf(s) / Hardback / Quantité : 1
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Titre : Game Physics Pearls (Hardback)

Éditeur : Taylor Francis Inc, United States

Date d'édition : 2011

Reliure : Hardback

Etat du livre : New

Description :

Language: English . Brand New Book. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles. N° de réf. du libraire AA69781568814742

A propos du livre :

Book ratings provided by GoodReads) :
3 note moyenne
(3 avis)

Synopsis :

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

Critique:

A fine, technical guide for any computer programmer or gamer interested in knowing more about the physics behind sports and games.
?The Midwest Book Review, February 2012

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