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Japanese Game Graphics: Behind the Scenes of Your Favorite Games - Couverture souple

Works Corporation

 
9780060567729: Japanese Game Graphics: Behind the Scenes of Your Favorite Games

Synopsis

Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide.  Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware.  Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

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À propos de l'auteur

For the past ten years, Japan-based Works Corporation has published various magazines on graphic design, animation, and computer graphics including "DTP World" and "CG World," whose circulations are the largest in the Japanese market.

À propos de la quatrième de couverture

Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide.  Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware.  Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.