Articles liés à Game Physics Engine Development

Game Physics Engine Development - Couverture rigide

 
9780123694713: Game Physics Engine Development

Synopsis

Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality. This book will serve as a introduction to more mathematically advanced books on game physics, such as Dave Eberly's Game Physics.

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À propos de l?auteur

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

  • ÉditeurFocal Press US
  • Date d'édition2007
  • ISBN 10 012369471X
  • ISBN 13 9780123694713
  • ReliureRelié
  • Langueanglais
  • Nombre de pages480
  • Coordonnées du fabricantnon disponible

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9787302344568: Game Physics Engine Development(Chinese Edition)

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ISBN 10 :  7302344566 ISBN 13 :  9787302344568
Editeur : 清华大学..., 2013
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Ian Millington
Edité par Morgan Kaufmann March 2007, 2007
ISBN 10 : 012369471X ISBN 13 : 9780123694713
Ancien ou d'occasion Couverture rigide

Vendeur : Caspian Books, Tracy, CA, Etats-Unis

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Image d'archives

Millington, Ian
Edité par Morgan Kaufmann, 2007
ISBN 10 : 012369471X ISBN 13 : 9780123694713
Ancien ou d'occasion Couverture rigide

Vendeur : HPB-Red, Dallas, TX, Etats-Unis

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Hardcover. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! N° de réf. du vendeur S_410153241

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