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Description du livre Hardcover. Etat : New. N° de réf. du vendeur 6666-TNFPD-9780123749031
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Description du livre Hardcover. Etat : Brand New. 2nd hardback/cd-rom edition. 992 pages. 9.30x7.40x1.60 inches. In Stock. N° de réf. du vendeur __0123749034
Description du livre Buch. Etat : Neu. Neuware - Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do. N° de réf. du vendeur 9780123749031
Description du livre Etat : new. N° de réf. du vendeur FrontCover0123749034
Description du livre Hardcover. Etat : new. Hardcover. Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do. Dave Eberly's much anticipated sequel to his cornerstone resource on the mathematics associated with game physics Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9780123749031