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Maya Python for Games and Film: A Complete Reference for the Maya Python and the Maya Python API - Couverture rigide

Mechtley, Adam; Trowbridge, Ryan

 
9780123785787: Maya Python for Games and Film: A Complete Reference for the Maya Python and the Maya Python API

Synopsis

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

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À propos de l'auteur

Adam Mechtley, Ryan Trowbridge

À propos de la quatrième de couverture

This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.