Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction - Couverture souple

Shiffman, Daniel

 
9780123944436: Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction

Synopsis

This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video Processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, and illustrators a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. From algorithmic design to data visualization to computer vision and 3D graphics, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (www.learningprocessing.com), which includes downloadable versions of all of source code, chapter exercises, and the following short tutorials: * Basics (Learn about simple shapes and the coordinate system in Processing)* RGB Color (Learn the basics of digital color) * Processing in Eclipse (Write Processing code in the IDE for Java developers)*3rd Party Libraries (How to install 3rd party Processing libraries) * A friendly start-up guide to Processing, the free, open-source alternative to expensive software and daunting programming languages for the visual artist* No previous experience required-this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.



  • A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required―this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Présentation de l'éditeur

This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques.

From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.



  • A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required―this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.