Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games, industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader not only to learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in such blockbuster films as Batman Forever and Batman and Robin. With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation rising motion capture. * Provides descriptions of all the mathematical principles associated with motion capture and 3D character mechanics * Offers great ideas for character setup that can be used for any character animation, even without the use of captured motion data * Includes source code that will help readers write conversion and motion data manipulation programs
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Alberto Menache founded Three Space Imagery, Inc. (TSi), a computer graphics and video game developer, in Los Angeles, where lie and his team developed proprietary software for motion capture usage in animation. Alter selling his software to Motion Analysis Corporation, Menache moved on to Pacific Data Images, a computer graphics industry leader, where he is the Character Technical Direction Supervisor in the commercial and film effects division. His latest production credits include the film Forces of Nature, commercials for SEGA, Circle K, and Pillsbury, the award-winning music video for TLC's "Waterfalls," and dozens of video games including Dark Ridge, Messiah, and Soul Blade.
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