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There's never been a more powerful, effective way to master Java 2 programming! Created by leading corporate trainers Deitel & Associates, this hands-on, interactive training course combines, The Java Multimedia Cyber Classroom, and the Java textbook used at universities worldwide, Java How to Program. It integrates 12+ hours of audio, 250+ hands-on exercises, 25,576 lines of code, a 1,400-page e-book, and more -- all designed to take you from the fundamentals of Java and object-oriented programming to sophisticated networking and GUI development. This new edition includes a start-to-finish UML case study, teaching how to design robust, high-performance Java software. Start with basic Java syntax and control structures; then master methods, arrays, object-oriented programming, graphics, Swing user interface programming, exceptions, multithreading, multimedia -- even network programming. Test your knowledge with interactive self-review questions and programming exercises, and get fast, in-depth answers from a fully searchable e-book. Along the way, the Deitels present hundreds of tips and ideas for maximizing performance, interoperability, and reusability -- and for avoiding and troubleshooting problems.
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Harvey Deitel and Paul Deitel are principals of Deitel & Associates, an internationally recognized training and consulting organization specializing in Java, C++, C, Visual Basic, XML, Python, Perl, ASP, object technology, and Internet and World Wide Web programming training. They are the authors of many of Prentice Hall's best-selling books, all of which are the result of the Deitels' coverage of the most up-to-date and innovative topics in a consistent, exciting, and accurate way.
The Deitels are renowned for their signature Live-Code Approach to teaching programming languages, where each new concept is presented in the context of a complete, working program immediately followed by one or more windows showing the program's input/output dialog. Every How to Program book features innovative pedagogy, highlighted by icons that point out Good Programming Practices, Common Programming Errors, Look-and-Feel Observations, Performance Tips, Portability Tips, Software Engineering Observations, and Testing and Debugging Tips. Each book contains source code, a compiler or other programming tools and hyperlinks to demos and Internet resources on a CD-ROM, on the Web, or in both formats.
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