For advanced beginner courses in Computer Animation/Illustration, Career Development.
Unique in approach, this book focuses on the business of animation―rather than on the technical aspects of specific software operation―i.e., it fills the gap between “how to blow up planets” and how to make animation profitable in the industrial/commercial/educational sectors. Using a hands-on real-job project format, the book engages students from start to finish on several comprehensive, multidimensional projects―taking them beyond simple button-pushing sequences to a broad view of how the project phases fit together and should be handled efficiently and professionally for maximum business impact. Focusing on an efficient how-to process, it addresses both the technical how-to of each type of job using 3D Studio MAX, AND the broader picture of finding work, selling it, managing it, delivering it, collecting payment, following-up for repeat sales, record keeping, and back-up and storage.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
EUR 7,95 expédition depuis Allemagne vers France
Destinations, frais et délaisVendeur : Biblios, Frankfurt am main, HESSE, Allemagne
Etat : Used. pp. 408. N° de réf. du vendeur 1850378241
Quantité disponible : 1 disponible(s)
Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : Used. pp. 408. N° de réf. du vendeur 58132948
Quantité disponible : 1 disponible(s)
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
Paperback. Etat : Like New. Like New. book. N° de réf. du vendeur ERICA77301308511246
Quantité disponible : 1 disponible(s)