This is a practical and witty guide to the core competencies client/server and GUI designers really need - and the analysis and design techniques that really work.KEY TOPICS:The book lays the foundation for successful client/server and GUI analysis and design, presenting a universal methodology and practical techniques that all developers can use, regardless of the environment they work in. It helps analysts and users work together to define precisely measurable business objectives, explains event and information modeling in simple language, and shows in detail how to use models in successful design. It presents new guidance on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients vs. fat servers. The book also includes a detailed case study that builds on the techniques covered in this book to construct a real-world order entry and invoicing system. And don't miss "Dave's Top Ten Myths of Client/Server Development!"MARKET:Critical reading for developers, analysts, project managers, senior IT managers, testers, information architects, GUI developers, and other software professionals responsible for the success of a client/server project.
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52175-7
Analysis and design techniques that work: a cogent, complete, and entertaining guide.
This is a practical and witty guide to the core competencies client/server and GUI designers really need―and the analysis and design techniques that really work.
Expert David Ruble introduces a project decision-making framework that helps analysts and users to work together to define measurable, business-focused objectives for new software systems. He brings unprecedented rigor to event modeling, showing how to systematically decompose business events from the conceptual level, all the way down to the mouse-clicks and keystrokes of event-driven applications.
Ruble shows how to choose prototyping techniques that deliver optimal results while allowing project managers to maintain close control. He also shows why written GUI design specifications are critical to effective construction, testing, and project management―and how they can be created quickly. The book includes sample specs that are proven to work and can serve as the basis for your own GUI design specifications.
Ruble offers lucid advice on client/server architectures, including hardware tiers, software layers, replication, and the pros and cons of fat clients versus fat servers. He also shows how mainframe developers can succeed in today's client/server and GUI-based environments, by blending their traditional software engineering competencies with newer techniques.
The book concludes with a start-to-finish case study that brings its techniques to life, through the analysis and design of a real-world order entry system.
Practical Analysis and Design for Client/Server and GUI Systems is essential reading for developers, analysts, project managers, senior IT executives, information architects, and any software professional responsible for the success of a client/server project.
Appropriate for courses in Data Communication and Networking.
Witty and informative, this practical guide arms students with the core competencies required to successfully analyze and design today's client/server business information systems, presenting a universal methodology and useful techniques that all developers can use, regardless of the environment they work in.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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