Book by Mason Woo Jackie Neider Tom Davis Dave Shreiner Op
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images.
The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images.
You will find clear explanations of OpenGL functionality and many basic computer graphics techniques such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
This third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, including:
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential.
The OpenGL Technical Library was originally developed by SGI and continues to evelove under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders, such as 3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, NVIDIA, and SGI.
The OpenGL Programming Guide, Third Edition was written by Mason Woo, Jackie Neider, Tom Davis, and Dave Shreiner."Le guide officiel à l'apprentissage d'OpenGL, version 1.2
Cet ouvrage vous livre des informations complètes sur OpenGL et sur OpenGL Utility Library. Vous découvrirez expliquées clairement toutes les fonctionnalités OpenGL et de nombreuses techniques infographiques, telles que la construction et la restitution de modèles 3D, la visualisation interactive des objets depuis différents points de vue, l'utilisation des dégradés et les effets d'éclairage et de texture permettant d'augmenter le réalisme des scènes. De plus, ce livre approfondit des techniques avancées telles que l'application de texture, le lissage, le fog et autres effets atmosphériques, les NURBS, le traitement d'images, etc. Tout au long du texte, vous trouverez des remarques relatives à l'optimisation des performances, aux extensions OpenGL et aux techniques inter plates-formes."
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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