Extreme Programming Applied: Playing to Win

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9780201616408: Extreme Programming Applied: Playing to Win

Book by Auer Ken Miller Roy

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Quatrième de couverture :

Extreme Programming (XP) is a significant departure from traditional software development methods, one that is ushering in a change for both developers and business people. It is an agile methodology, which enables highly productive teams to produce quality software from rapidly changing or unclear requirements. XP is disciplined software craftsmanship, elevating best practices in software analysis, design, testing, implementation, and project management to a new level. Extreme Programming Applied helps you begin using the principles behind this revolutionary concept.

Even as the popularity of XP grows, many programmers and developers are still seeking practical advice on getting started. They find themselves in search of an XP roadmap, one that points to paths around the obstacles.

Extreme Programming Applied is just that roadmap, a pragmatic guide to getting started with Extreme Programming. It helps programmers and project managers take their first steps toward applying the XP discipline. This book is not a tutorial, however. It uses real-world experience to educate readers about how to apply XP in their organizations. The authors offer guidelines for implementing XP, illustrating key points with valuable stories from successful XP pioneers.



0201616408B09172001

Présentation de l'éditeur :

Extreme Programming (XP) is a fundamentally different way to create software: simple, yet disciplined, lightweight yet powerful, flexible yet rigorous. It's catching on like wildfire, as developers who try it discover not only its effectiveness, but the pleasure it returns to their work. Extreme Programming Applied is the place to start for any developer or project manager preparing to use XP for the first time. In this book, two pioneers in XP practice offer a complete introduction to applying XP at all stages of the software development lifecycle -- design, testing, implementation, and deployment. They introduce XP's key principles in the context of actual development challenges, explaining why XP's "soft" approach is more appropriate to software development than the "civil engineering" paradigms that are so widespread nowadays. This book goes beyond explaining XP's elements: it shows how the pieces fit together, demonstrating exactly how to make XP work for real projects in real organizations. For all project managers, developers, software engineers, and others interested in more effective, flexible approaches to software development.

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Ken Auer; Roy Miller
Edité par Addison-Wesley Professional (2001)
ISBN 10 : 0201616408 ISBN 13 : 9780201616408
Neuf(s) Couverture souple Quantité : 1
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Description du livre Addison-Wesley Professional, 2001. État : New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: List of Pioneer Stories. Foreword. Preface. Acknowledgments. Introduction: Playing to Win! 0. BEFORE YOU START. 0. XP Distilled. The Planning Game. Testing. Pair Programming. Refactoring. Simple Design. Collective Code Ownership. Continuous Integration. On-Site Customer. Small Releases. 40-Hour Week. Coding Standards. System Metaphor. The Practices Work Together. I. THE RIGHT MINDSET. 1. The Courage to Begin. The Organizational Imperative. Your Role. 2. Introducing XP. Bring a Friend. Find a Target. Assemble the Right Tools. Driving Spikes. The Lone Wolf. A Single Pair. A Small Team. A Small Team with a Lead Developer. It's All Right to Feel Awkward. 3. Taming the Resistance. Where Resistance Comes From. The Result That Matters. What Not to Do. 4. Manager Resistance. The Manager Perspective on Winning. XP Is Too New to Trust. XP Is Simplistic. Pair Programming Is Too Expensive. I Can't Afford a Full-Time, On-Site Customer. XP Is Too Informal. Be Wary of "XP-Lite" . 5. Developer Resistance. Developers Are Different. The Developer Perspective on Winning. XP Is Too Simplistic. I Won't Like Pair Programming. XP Is Weird. XP Doesn't Give Us Enough Information. 6. Having the Right Attitude. Honesty and Trust. Humility. Sweet Freedom. II. First Things First. 7. The Bare Essentials. The First Step. The XP Essentials. Remember the XP Values. Think Simply. Get Feedback Early and Often. Communicate. Be Courageous. 8. Exception Handling. Handling XP Exceptions Like Code Exceptions. An Odd Number of Developers. The Customer Won't Write Stories. The Customer Won't Write Acceptance Tests. Management Sets Unrealistic Schedules. Management Doesn't Like Your Estimates. Management Won't Let You Pair. The Cost of Tea in China Doubles. 9. Can We Talk? Pair Programming. Stand-Up Meetings. Planning. Atmosphere and Environment. It Doesn't Stop There. 10. Planning Roles and Reality. How XP Planning Is Different. How to Steer. Out in the Open. Requirements are a DialogueNot a Document. Learning Roles. The Customer. The Developer. A Tool to Introduce Reality. How the Roles Work with Multiple Projects. When Roles Are Clear. The Xtreme Hour. 11. Project Planning. Charting the Course. The Planning Game. The Customer Writes Stories. The Developers Estimate. Breaking Down Stories. Back to Estimating. Determining Iteration Size. Sorting the Stories. Exploration Phase. 12. Iteration Planning. What Plans Are. The Iteration Planning Game. Task Exploration. Iteration Plan Verification. One at a Time. Fill Your Bag. How to Start Planning. The Art of Estimation. Velocity. The Last Word on Iterations and Planning. 13. Write. N° de réf. du libraire ABE_book_new_0201616408

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Description du livre Addison-Wesley Professional, 2001. Paperback. État : New. BRAND NEW COPY, Perfect Shape, No Black Remainder Mark,Fast Shipping With Online Tracking, International Orders shipped Global Priority Air Mail, All orders handled with care and shipped promptly in secure packaging, we ship Mon-Sat and send shipment confirmation emails. Our customer service is friendly, we answer emails fast, accept returns and work hard to deliver 100% Customer Satisfaction!. N° de réf. du libraire 9015916

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