Embracing in full the new features of the Java 2 platform as they apply to CS1 topics, this leading textbook continues to teach beginning programs how to design and implement high-quality object-oriented software. New in the second edition is a chapter entitled "Input and Output" (Ch. 7), which explains the class library used earlier in the text and explores other I/O issues such as streams, file I/O, and network-based I/O. Applets and applications are intertwined throughout the book to demonstrate computing concepts-applets, introduced in Ch. 2, build on the excitement of the web, while applications allow students to gain a clear understanding of programming concepts.
Lewis and Loftus have expanded their coverage of classes and objects with this edition (introduced in Ch. 4) to provide more in-depth discussion of methods and parameter passing, method and static variables, and method overloading. Discussion of Swing architecture and components is also new to this edition, as well as the inclusion of new Collection classes.
The Update to the second edition has been published to provide readers with additional resources to enhance their learning. It includes a CD-ROM with various development environments, the textbook example code, and the presentation slides from the book. The typeface for of some of the code has been redesigned to make it more legible. Lastly, the update includes all corrections that have been discovered since the second edition's publication. The main content and flow of the update will remain as it is.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
INTRODUCTORY PROGRAMMING / JAVA
Java Software Solutions: Foundations of Program Design, Fifth Edition
Lewis & Loftus
Java Software Solutions is the proven textbook for teaching beginning programmers how to design and implement high-quality software using the Java programming language. Instructors trust it for its focus on developing problem-solving and design skills alongside solid programming techniques. Students love it for its clear writing and wealth of realistic programming examples.
Highlighted features
· Takes a mainstream approach to presenting objects, with a natural progression of object-oriented design in which students learn to use objects before learning to write them
· Is fully compatible with Java 5.0
· Includes an optional Graphics Track–designed to reinforce the main theme of each chapter by using graphical examples and discussing new graphics material
· Is loaded with Examples–fully implemented color-coded examples, intertwining small, readily understandable examples with larger, more realistic ones
· Provides more opportunity for practice with extensively revised end-of-chapter questions, exercises, and projects
MyCodeMate is a web-based, textbook-specific homework tool and programming resource for an introduction to programming course. It provides a wide range of tools that students can use to help them learn programming concepts, prepare for tests, and earn better grades in the introductory programming course. Students can work on programming problems from this text or homework problems created by their professors, and receive guided hints with page references and English explanations of compiler errors. Instructors can assign textbook-specific or self-created homework problems, preset style attributes, view students’ code and class compiler error logs, and track homework completion. A complimentary subscription is offered when an access code is ordered packaged with a new copy of this text. Subscriptions may also be purchased online. For more information visit www.myCodeMate.com.
Embracing in full the new features of the Java 2 platform as they apply to CS1/Introductory Programming topics, the second edition of this leading textbook continues to teach beginning programmers how to design and implement high-quality object-oriented software. A new chapter, "Exceptions and I/O Streams" (Chapter 8), has been added, which explains the Keyboard class used in the text and explores other I/O issues such as files, network communication, and object serialization.
Applets and applications are intertwined throughout the book to demonstrate computing concepts. Applets, introduced in Chapter 2, build on the excitement of the Web, while applications allow students to gain a clear understanding of programming concepts.
John Lewis and William Loftus have expanded their coverage of lasses and objects with this edition to provide more in-depth discussion of methods and parameter passing, object relationships, and class design. Discussion of Swing components is also new to this edition, as is the inclusion of new Collection classes.
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