Digital Illusion represents entertainment in the age of powerful computers and unlimited imagination. Combining traditional entertainment skills with advanced tools and methods in computer graphics and image processing, the producers of interactive games, multimedia networks, virtual reality environments, and theme park rides are reshaping one of the largest industries in the world. As new ways of interaction emerge, and as innovative new products appear, boardrooms from Silicon Valley to Hollywood are preparing for their own heart-thumping ride into some future space. This book is the first to detail the design and implementation of computer-based entertainment. Editor Clark Dodsworth has pulled together key players in the field to share their keen insights and invaluable experiences. These contributors describe first the recent developments in graphics, simulation, and animation that have led to advances in interactive entertainment. Then, in discussing such topics as location-based entertainment, image generators and tools, flight simulators, sensory displays, interface design, and play environments, they suggest how new ideas already are affecting the way we play and the way we live. To ground this discussion in reality, the book describes, with good examples, the infrastructure required to develop the new technologies of illusion; it also explores some of the practical issues involved in designing virtual entertainment. Finally, contributors examine the history and the economics of the field, with a critical eye to future developments. If you are a player in the computer or entertainment industry, or even if you just look forward to a new ride, you will enjoy this book. Digital Illusion is pure adrenaline! 0201847809B04062001
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Clark Dodsworth is a consultant in interactive product development, especially entertainment applications, in San Francisco. He co-produced the critically acclaimed Digital Bayou venue at the ACM/SIGGRAPH '96 Conference in New Orleans, a showcase of cutting edge interfaces and applications. Educated at the University of Illinois and the Art Institute of Chicago, Dodsworth has worked on both the production and creative sides of TV commercials, networked databases, educational videos, electronic toys, and digital animation.
0201847809AB04062001
Digital Illusion represents entertainment in the age of powerful computers and unlimited imagination. Combining traditional entertainment skills with advanced tools and methods in computer graphics and image processing, the producers of interactive games, multimedia networks, virtual reality environments, and theme park rides are reshaping one of the largest industries in the world. As new ways of interaction emerge, and as innovative new products appear, boardrooms from Silicon Valley to Hollywood are preparing for their own heart-thumping ride into some future space.
This book is the first to detail the design and implementation of computer-based entertainment. Editor Clark Dodsworth has pulled together key players in the field to share their keen insights and invaluable experiences. These contributors describe first the recent developments in graphics, simulation, and animation that have led to advances in interactive entertainment. Then, in discussing such topics as location-based entertainment, image generators and tools, flight simulators, sensory displays, interface design, and play environments, they suggest how new ideas already are affecting the way we play and the way we live. To ground this discussion in reality, the book describes, with good examples, the infrastructure required to develop the new technologies of illusion; it also explores some of the practical issues involved in designing virtual entertainment. Finally, contributors examine the history and the economics of the field, with a critical eye to future developments.
If you are a player in the computer or entertainment industry, or even if you just look forward to a new ride, you will enjoy this book. Digital Illusion is pure adrenaline!
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Etat : Good. 1st. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. N° de réf. du vendeur 3149551-6
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Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Paperback. Etat : Fair. Combining traditional entertainment skills with advanced tools and methods in computer graphics and image processing, the producers of games, multimedia networks, virtual reality environments, and theme parks are reshaping one of the largest industries in the world. This book details the design and implementation of computer-based entertainment. N° de réf. du vendeur CIN0201847809A
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Paperback. Etat : Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. N° de réf. du vendeur 0201847809-11-1
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Vendeur : World of Books Inc, Montgomery, IL, Etats-Unis
Paperback. Etat : Fair. Combining traditional entertainment skills with advanced tools and methods in computer graphics and image processing, the producers of games, multimedia networks, virtual reality environments, and theme parks are reshaping one of the largest industries in the world. This book details the design and implementation of computer-based entertainment. N° de réf. du vendeur CIN0201847809A
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Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G0201847809I4N00
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Vendeur : Antiquariat Dr. Rainer Minx, Bücherstadt, Berlin, Allemagne
Gr.-8°, Broschiert, 545S. mit Ill., in engl. Spr., gutes Expl. Sprache: Englisch Gewicht in Gramm: 1550. N° de réf. du vendeur 704747
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