Interactive Computer Graphics: A Top-Down Approach with OpenGL - Couverture rigide

Angel, Edward

 
9780201855715: Interactive Computer Graphics: A Top-Down Approach with OpenGL

Synopsis

This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early writing interesting 3D graphics programs. Each chapter is built around a non-trivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail.To enable this approach, the book first describes an important application programmer's interface-OpenGL-a graphics library now available on most platforms, from high-end graphics workstations to PCs. This high-level interface, plus a basic knowledge of C programming, allows you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations.Professor Angel has based this text on his extensive experience teaching computer graphics to students and professionals in computer science, engineering, and other fields. In emphasizing applications programming, his presentation is both practical and enjoyable. At the same time, he covers all the topics required for a fundamental understanding of computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as important hardware issues.The four images that appear on this cover are from a computer-generated video created by University of New Mexico students James Pinkerton and Brian Jones, and artists Thomas Keller andJohn Bell. The story of a robot named Ed and his discovery of self, the video was produced with a variety of graphics and robotic software, including OpenGL, Alias, WaveFront, Igrip, and ProEngineer. The images here show Ed in his work cell, the factory where robots work, a flower that Ed finds, and Ed's reassembly. 0201855712B04062001

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

À propos de l?auteur

Edward Angel is professor of computer science and electrical and computer engineering at the University of New Mexico (UNM), where he has also been department chair and graduate advisor. He is the first UNM Presidential Teaching Fellow. Professor Angel holds a Ph.D. from the University of Southern California.



0201855712AB04062001

À propos de la quatrième de couverture

This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early writing interesting 3D graphics programs. Each chapter is built around a non-trivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail.

To enable this approach, the book first describes an important application programmer's interface-OpenGL-a graphics library now available on most platforms, from high-end graphics workstations to PCs. This high-level interface, plus a basic knowledge of C programming, allows you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations.

Professor Angel has based this text on his extensive experience teaching computer graphics to students and professionals in computer science, engineering, and other fields. In emphasizing applications programming, his presentation is both practical and enjoyable. At the same time, he covers all the topics required for a fundamental understanding of computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as important hardware issues.

The four images that appear on this cover are from a computer-generated video created by University of New Mexico students James Pinkerton and Brian Jones, and artists Thomas Keller andJohn Bell. The story of a robot named Ed and his discovery of self, the video was produced with a variety of graphics and robotic software, including OpenGL, Alias, WaveFront, Igrip, and ProEngineer. The images here show Ed in his work cell, the factory where robots work, a flower that Ed finds, and Ed's reassembly.



0201855712B04062001

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9780582831933: Interactive Computer Graphics:A Top-Down Approach with OpenGL with Computer Graphics: Mathematical First Steps

Edition présentée

ISBN 10 :  0582831938 ISBN 13 :  9780582831933
Editeur : Pearson Education Limited, 2003
Couverture souple