The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning.
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Katie Salen Tekinbaş is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
Robert Torres has worked as a teacher, school principal, and education consultant since 1988. He is writer and producer of the documentary film Nuyorican Dream, which premiered at the Sundance 2000 Film Festival, was acquired by and aired on HBO, and has won numerous awards in the United States and abroad.
Loretta Wolozin, educator, designer, and hockey mom, teaches and coordinates the research and writing curriculum for the master's in design and technology at Parsons the New School for Design.
Rebecca Rufo-Tepper is currently a literacy coach at East Side Middle School, a public school in Manhattan, where she previously taught eighth-grade humanities for five years. She is a professional development facilitator for the Holocaust Educators Network in New York City and the Folger Shakespeare Library in Washington, D.C.
Arana Shapiro has been working in the field of education for ten years. She is a founding member of The School at Columbia University. Her desire to bring new media technologies into the classroom prompted her to migrate from the classroom to the technology team at The School and later to the lead educational technologist position at the Ross Institute, where she integrated technology into K–12 classrooms at both the Ross School in East Hampton and the Ross Global Academy Charter School.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Bellwetherbooks, McKeesport, PA, Etats-Unis
paperback. Etat : Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting. N° de réf. du vendeur MIT-PB-VG-B-0262515652
Quantité disponible : 1 disponible(s)
Vendeur : Bellwetherbooks, McKeesport, PA, Etats-Unis
paperback. Etat : New. N° de réf. du vendeur IN-416167
Quantité disponible : Plus de 20 disponibles
Vendeur : Bellwetherbooks, McKeesport, PA, Etats-Unis
paperback. Etat : Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages. N° de réf. du vendeur 416167
Quantité disponible : Plus de 20 disponibles
Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-Unis
Paperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G0262515652I3N00
Quantité disponible : 1 disponible(s)
Vendeur : WeBuyBooks, Rossendale, LANCS, Royaume-Uni
Etat : Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. N° de réf. du vendeur wbs9369550304
Quantité disponible : 1 disponible(s)
Vendeur : Theoria Books, Andover, MA, Etats-Unis
Soft cover. Etat : Fine. 1st Edition. 142pp., xx. '1' in number line. References, pp. 139-142. White wrappers with title lettering in magenta across top left front cover, author names in smaller black letters across upper middle front cover; horizontal strip of three color photo-illustrations of children in "technology" learning scenes. Small vertical rub into upper fore-edge, leaving 10 pages with nugatory impact; accidental sliver dog-ear (now flat) on p. 41/42 (very nugatory, but there you have it), else As New: Tight binding (NO creases), sharp corners, NO rubbing wear, NO previous owner names. Clean text. UNREAD. N° de réf. du vendeur 001559
Quantité disponible : 1 disponible(s)
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 11801387
Quantité disponible : 2 disponible(s)
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 11801387-n
Quantité disponible : 2 disponible(s)
Vendeur : Rarewaves.com USA, London, LONDO, Royaume-Uni
Paperback. Etat : New. N° de réf. du vendeur LU-9780262515658
Quantité disponible : 1 disponible(s)
Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. The design for Quest to Learn, an innovative school in New York City that offers a "game-like" approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learnedamong other thingsto convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks. The design for Quest to Learn, an innovative school in New York City that offers a game-like approach to learning. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9780262515658
Quantité disponible : 1 disponible(s)