Rules of the Game: Business: A Player's Guide - Couverture souple

Brady, Tara; Brady, Chris

 
9780273644644: Rules of the Game: Business: A Player's Guide

Synopsis

What game do you think youare playing?

What game are you playing?

What game should you be playing?

Human beings are, by nature game players, and the business world is no more than a series of sometimes interconnected and sometimes self-standing games. The team which best understands the actual game in which it is involved will prevail, and players with the most finely tuned gaming instinct will prove the most successful. The players who have first-hand experience of the rules, structure and strategies of their own games are always the most successful.

It is not enough simply to know which business you are in, you must also understand the deeper complexities of the game. Drawing inspiration from sources as diverse as Manchester United, Kosovo and Ferrari; using individuals from Thelma and Louise, through to Michael Schumacher and Sun Tzu, the Chinese Warrior, the authors can show you why players play and how to beat everybody else at their own game.

Rules of the Game is not only about the theory of a gaming instinct but also a practical account of how to hone the game playing process and then use it for competitive advantage.

Welcome to the great game of business... you'll need a player's guide.

 

Contents

Part 1 The idea

Part 2 The game

Part 3 Winning

Part 4 Game plans:

10 The glory game - Manchester United and the treble

11 The expansion game Manchester United and BskyB

12 The dirty games - NATO and Kosovo

  • Game one- civil war
  • Game two - humanitarian war
  • Game three - the Cold War leftover
  • Game four - the domestic political game:

13 The crisis game - Marks & Spencer

14 The litition game - Microsoft v the US Government

15 The brand game - BMW and Rover

Conclusion

Further Reading

Index

     

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À propos de l'auteur

Dr Chris Brady is currently the Director of Studies for the General and Strategic Management MBA at the City University Business School, London and Head Business Coach at Cape Consulting. He previously served in an intelligence capacity as a Royal Navy officer during the Falkland and Gulf conflicts as well as more recently in the Balkans. He has also worked in the gambling and construction industries, as well as working for Chrysler in Detroit during his teens. Dr Brady is a qualified UEFA A licence football coach. He played and coached football to semi-professional level, which he considers to have been his greatest managerial challenge.  He has published on topics as varied as US foreign policy, Cabinet government, teamwork, education, the environment, intelligence failures and the United Nations. His most recent and forthcoming publications are listed below.  Chris Brady is also a visiting lecturer and adviser on decision-making issues at the Joint Services Command and Staff College, the military's senior staff college. He lectures to the senior staff of the Kuwaiti Staff College and is a Research Fellow of the Institute of Contemporary British History.  Tara C. Brady operates in a Business Development capacity for Business Process Outsourcing with PricewaterhouseCoopers. He joined the Royal Navy as a junior at 16 completing a five year engagement, three of which were aboard HMS Illustrious. After leaving the Navy he graduated in Business Studies at University of North London before moving to the City with Lloyds of London. Tara has subsequently performed a variety of commercial roles at Sears, NatWest Bank and Guinness before joining his current employers. Extensive experience of studying elite teams (the Board) and individuals (Functional Heads/Directors) at close quarters prompted Tara to create Rules of the Game.  Tara is a frequent speaker at commercial conferences and writes for a variety of professional journals. One of his more controversial theories 'Winning the Battle of Balance' provides a tactical corporate solution to meeting internal clients requirements whilst maximizing the organizations' needs, an arena in which conflict and game-playing is commonplace.

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