Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, DirectX, Windows, Linux, Mac OS X, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation in close collaboration with Microsoft Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.
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NVIDIA Corporation, based in Santa Clara, California, is a worldwide leader in graphics processors and media and communications devices. Randima (Randy) Fernando is Manager of Developer Education at NVIDIA. Mark J. Kilgard, Senior Software Engineer at NVIDIA, is also the author of OpenGL Programming for the X Window System (Addison-Wesley, 1996).
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