Introduction to Programming Using Java: An Object-Oriented Approach - Couverture souple

Arnow, David; Dexter, Scott; Weiss, Gerald

 
9780321200068: Introduction to Programming Using Java: An Object-Oriented Approach

Synopsis

Introduction to Programming Using Java offers an object-oriented approach, introducing the concepts of object, class, and message as early as the first chapter. This approach is used throughout the text as students learn the fundamentals of object-oriented programming along with the basics of imperative programming. The authors place a strong emphasis on the software development process, presenting a clear and usable procedure for solving problems by developing classes.

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Quatrième de couverture

Using the Java language, this book introduces the beginning computer science student to the concepts of class, object, and message in the first chapter. This object-oriented approach is used throughout the text, as students learn the fundamentals of object-oriented programming along with the basics of imperative programming. Because Java is an object-oriented language that reflects the acquired wisdom of thirty years of programming language design, the book can effectively focus on programming and the process of class design. Early on, a clear, usable procedure for solving problems by developing classes is presented and then used throughout the text.

Java's support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo!, a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, students learn to think like a programmer, analyze problems, devise solutions, design classes, and write code.

Features
  • Uses the necessary features of Java 1.1 while teaching CS1 concepts.
  • Uses object-oriented concepts from the very beginning--classes, objects, and messages are all introduced in Chapter 1--and develops them throughout.
  • Applies a consistent class design procedure, usable by beginners.
  • Contains graphic user interface (GUI) supplements in each chapter.
  • Provides an early introduction to testing, covering test drivers, debugging, and test case selection.
  • Includes a chapter with three robust applications--a LOGO turtle, a Web surveyor, and Mancala (a strategy game)--which use the text's class design procedure and allow the students to tie the material together.


0201311844B04062001

Quatrième de couverture

This introductory programming book, thoroughly updated for the Java 2 release, offers a truly object-oriented focus. The concepts of object, class, and message are presented as early as Chapter 1. This object-oriented approach is then used throughout as students learn the fundamentals of object-oriented programming along with the basics of imperative programming. The authors place a strong emphasis on the software development process, presenting a clear and usable problem-solving procedure for developing classes that is used throughout the book.

Features:

  • All code is revised and tested to be compatible with Java 2 (and Java 1.1).
  • Includes a new, optional section that introduces Swing.
  • Uses object-oriented concepts from the very beginning, and develops them throughout.
  • Contains optional graphical user interface (GUI) supplements in each chapter.
  • Provides an early introduction to testing that includes test drivers, debugging, and test case selection.
  • Includes a chapter with three robust applications that use the text's class design procedure, allowing students to think like programmers and tie the material together.

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