Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Vendeur : Mad Hatter, West Kelowna, BC, Canada
Etat : Near Fine. 23 x 19 cm-A tight and unmarked copy,-" Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies. Ernest Adams: 22-year veteran of the video game industry as a programmer, producer, game designer, and design consultant. Founder of the International Game Developers? Association. Successful Pearson author (New Riders Games and Prentice Hall) since 2003."-Moderate wear. N° de réf. du vendeur 25127
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