A fascinating look at how games can help us learn, create, and innovate.
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Adam Penenberg is the editor of PandoDaily.com, a Web site that follows tech start-ups. He has written for The New York Times, Forbes, Fast Company, Inc., Slate, and Wired among other publications. He is the author of Viral Loop: From Facebook to Twitter, How Today's Smartest Businesses Grow Themselves and is a journalism professor at New York University.
DO GAMES HOLD THE SECRET TO BETTER PRODUCTIVITY?
If you've ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something else, you know how easily games hold our attention. A colossal waste of time? Perhaps. But what if you could tap into the energy, engagement and brainpower that people are already expending and use it for more creative and valuable pursuits?
According to Adam Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results.
In Play at Work, Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, create better products and improve customer service.
Drawing on the latest brain science as well as first-hand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organisations of all stripes and sizes.
'A fascinating and entertaining exploration of that most basic of human proclivities: play'
Daniel H. Pink, author of To Sell is Human and Drive
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Paperback. Etat : new. Paperback. Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems.But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results.Examples include:- A software developer who changed Microsoft's mind-numbing code review process into a fun, team based game- Google, which indexed its massive image database with unpaid volunteers by turning the process into a game.- A medical student who created a simple game that helped her overcome distractions and dramatically increased her productivity.Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways. A fascinating look at how games can help us learn, create, and innovate. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9780349402314
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Paperback. Etat : New. Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems.But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results.Examples include:* A software developer who changed Microsoft's mind-numbing code review process into a fun, team based game.* Google, which indexed its massive image database with unpaid volunteers by turning the process into a game.* A medical student who created a simple game that helped her overcome distractions and dramatically increased her productivity.Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways. N° de réf. du vendeur LU-9780349402314
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